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"Game Design : Game Feel" Topic


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228 hits since 17 Jul 2025
©1994-2025 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP17 Jul 2025 4:16 p.m. PST

" In videogames there is something called gamefeel or game juice – the intangible 'feel' when interacting with videogames. It's a mix of control response, visuals, and sound – kinda perceptual feedback. It's the sense of immersion, control, satisfaction in a game. All pretty intangible. (Worth a google if it sounds interesting)

I tend to like to pry apart wargame mechanisms. I know what I like, which colours my opinions (and conclusions), but I am interested in X + Y = XY – coming to conclusions like "reaction mechanics increase engagement, but increase complexity (more "if-then") and can actually slow the pace of the game." I may LIKE reactions (my preferences) but they are not always the best solution if you want to keep things simple and snappy. Generally, I explore things you can check, or debate…"


Delta Vector


link

Armand

UshCha21 Jul 2025 3:32 a.m. PST

No mention of realism? To me if it does not play like the accounts you read and does not have even a passing resemvblance to the accounts and manuals then there is the ultimate failure in feel. basicaly unplayanle, no anout of "slick" rules can prop up an implausibel result. Slike realistic results are the ultimate. they "feel" right

Tango01 Supporting Member of TMP21 Jul 2025 10:08 p.m. PST

Thanks


Armand

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