
"Making new game markers that blend with the table" Topic
23 Posts
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TacticalPainter01 | 01 Jul 2025 11:53 p.m. PST |
It seems I'm on a never ending quest to improve my game markers, or more to the point, make them serve their purpose and be a lot less conspicuous on the table as game markers. So, here I go again. Time will be the true test, but I think I have some workable ideas here. A longish post about the journey and the results here on the blog: Making new game markers Here are a couple of the ideas for the overwatch markers:
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deadhead  | 02 Jul 2025 1:33 a.m. PST |
Very clever. I think you have to add the figures as something to grab when moving the nicely thin markers. Really well thought out. Not wargamed in 40 years, but always hate to see tables with rulers, dice, beer mugs, protractors and plastic rings or various colours scattered atop. I liked your comment about thecare gone into painting atank ruined by poor tactical markers. |
FlyXwire | 02 Jul 2025 4:34 a.m. PST |
TP, you've done a ton of work on the look of your order markers these years! I was thinking of something similar to make a few mod-rules order counters look more subdued – starting with this set -
With these I've tried to use their shapes to inform players to their involved actions (also tried to eliminate the required number of them too). As a thematic thought……could your tank CO counters be on a round base, thereby looking like their still mounted in a cupola, maybe with arc bars on the base…..and/or maybe using shape suggestions like those above? Overall, if refining game rules, one could approach with that old less is more approach sometimes. |
Sgt Slag  | 02 Jul 2025 7:25 a.m. PST |
I like your ideas. I've played with red and yellow pipe cleaner markers on the table, for years, in other peoples' games. I used printed tent cards for Shaken/Routing markers, along with yellow and red pipe cleaners, and even small puff balls from a craft store. Never liked any of it. I found some animal markers made by a now-defunct company: Goats, and Chickens. I use the Goats to mark Shaken Units: they can attack an enemy from the side, or rear, but not frontally -- which is typically how Goats attack Humans. LOL! The Chickens are pretty good for marking Routing Units. I keep a group of Goats and Chicken figures on the table, out of the combat zones, so everyone can grab them as needed -- they look like animals in groups, on the terrain. When a Shaken/Routing marker is needed, the players just grab a Goat or a Chicken placing it amidst the Unit's figures, and everyone knows what they mean. It really cleans up the look of the tabletop. In my games, that is all that is needed: two markers, only two Morale conditions of note; overwatch is not applicable to a medieval-based fantasy game. You do have me re-thinking the markers I use in my Army Men figures game, however. Cheers! |
Wolfhag  | 02 Jul 2025 9:50 a.m. PST |
Nice stuff. I try to limit info counters on the table too: Overwatch: That's the default order, no marker needed. The unit's best observation in the direction the gun is pointing. That enables him to react, engage and fire more quickly. If you get flanked, you'll most likely be surprised and lose the initiative for the first shot. Opportunty Fire: Since my system uses timing, there is no need for additional rules. A moving unit can move out of your LOS if you are too slow. Unbuttoned: On 1/144+ scale models, I glued a small rare-earth magnet to the cupola and painted over it. I place a steel BB, painted black or green, on the magnet to indicate an unbuttoned commander. I use 3/4 inch cardboard counters for hull down, etc with an image on it reflecting what it is. Movement: moving units have a movement marker showing the speed and distance they'll move in a movement segment. It simulates simultaneous movement. No marker is static. I do need to make the figures for infantry and crew suppression and Hunker Down. I track unit orders and timing to execute their order off the table. I'm a lot lazier and less talented than you are. Wolfhag |
Fitzovich  | 02 Jul 2025 10:07 a.m. PST |
Great work, but I am of the opposite school of thought. While it is great for the ambiance of the game table to have everything blend in, I want to know and be able to see a unit that requires a marker and just what is the status. I don't want game markers lost in the lichen at day's end as well. Now FlyXWire is correct in getting rules on the table that require less markers is in my opinion the best approach as less is more. If markers are required I want to be able to see them. |
Micman  | 02 Jul 2025 10:35 a.m. PST |
Thank you for sharing your ideas. Those look very nice and useful. |
TacticalPainter01 | 02 Jul 2025 3:16 p.m. PST |
Not wargamed in 40 years, but always hate to see tables with rulers, dice, beer mugs, protractors and plastic rings or various colours scattered atop. I liked your comment about thecare gone into painting atank ruined by poor tactical markers. I think if I didn't do so many photographs for the game reports on the blog I'd be less invested in refining my markers, but often I find that small things really catch your eye in the photos – joins in sections of road can look like massive earthquake cracks in a picture, while not being particularly obvious to the naked eye. The same applies with game markers that don't blend with the table or figures (or sit right on top of an AFV!). |
TacticalPainter01 | 02 Jul 2025 3:18 p.m. PST |
As a thematic thought……could your tank CO counters be on a round base, thereby looking like their still mounted in a cupola, maybe with arc bars on the base…..and/or maybe using shape suggestions like those above? I hunted through the spares box of any cupolas or hatches that I might use, but couldn't find any, so settled for keeping things very simple. These were very quick to make and cost almost nothing, so there's plenty of scope to adapt or change them over time. That's certainly one idea, thanks. |
TacticalPainter01 | 02 Jul 2025 3:19 p.m. PST |
I keep a group of Goats and Chicken figures on the table, out of the combat zones, so everyone can grab them as needed -- they look like animals in groups, on the terrain. When a Shaken/Routing marker is needed, the players just grab a Goat or a Chicken placing it amidst the Unit's figures, and everyone knows what they mean. It really cleans up the look of the tabletop. Brilliant idea and very thematic. I think you also hit the nail on the head when you say that everyone knows what they mean – after all, that's all that really matters. |
Old Contemptible  | 02 Jul 2025 4:14 p.m. PST |
I am always looking for some ideas to hide clutter. I try to camouflage the markers in my games. I play with guys who are just the opposite. They want big bright primary color markers on their figures. Drives me crazy. |
Mark 1  | 02 Jul 2025 9:04 p.m. PST |
I have done something similar, although not nearly as well modeled, for a sub-set of the markers for my ODGW Mein Panzer gaming. The four markers I had found that I needed most often in a game were: 1 – (Armor) "FIREPOWER KILL" 2 – (Armor) "MOBILITY KILL" 3 – (Infantry) "SUPPRESSED" 4 – (Infantry) "HALF STRENGTH" Every one uses modeled markers for knocked-out tanks. I mean, we all use smoke or flame for that, right? So I did fire and smoke for knock-outs, and only smoke (thin black extended billows), that could be hooked under the turret gun main gun for a FIREPOWER KILL, and under the hull for a MOBILITY KILL.
Here is a game-time example of two German Marders who got caught in the open. One has been destroyed (flame and smoke), the other has taken a hit which generated a mobility kill (smoke under the hull) but did not destroy the vehicle. For the infantry I use a small puff ball in dirt color for SUPPRESSED, which is placed on the flocked squad stand to indicate that the squad is under fire. And a casualty marker of a prone figure on a small thin red plastic base to go on the squad stand to indicate it is HALF STRENGTH.
Here is a pic of some Red Army infantry that has come under artillery fire. The casualty markers on the stands will travel with the stands to indicate that these are HALF STRENGTH squads. The casualty markers on the table are left there when a squad is fully eliminated, giving some visual sense of where the tough battles were fought. In this case I had not yet come to the small puff ball markers for "SUPPRESSED" markers yet, so you can see the actual markers that are provided with the ruleset. But you can also see the larger puff-balls I use to mark artillery fire. For suppression markers I now use little BB-sized puff balls of similar material, that I can just plonk down onto the squad stands. Now looking through various game-time pics, and at the fine work shown at the top of the thread, I am noodling how I might replace the too-often used "ACTIVATED" markers with some visually appealing modeled solution. I can see the "OVERWATCH" markers already in TP's work. Maybe an MP-like figure waving or giving directions for ACTIVATED? Hmmm, gonna give that some more thought. -Mark (aka: Mk 1) |
Sydney Gamer | 02 Jul 2025 9:05 p.m. PST |
Small fluffs of cotton wool or similar. Colour them brown, beige, grey or black for different purposes. Also, small blobs of lichen in different colours. These all look quite natural when placed on or immediately next to units. |
FlyXwire | 03 Jul 2025 5:06 a.m. PST |
These are what I use to mark immobilizations – the flat detent is for the tank's track. (these are in 1/144th scale, but bet they could work for smaller scales too – easy to sculpt out of epoxy putty, meant to look/convey thematic).
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Extra Crispy  | 03 Jul 2025 7:43 a.m. PST |
One way to limit counters is, whenever possible, use a cube with a different marker on each side. Paint the cube green and make the icons in light, earth colors like tan. |
Extra Crispy  | 03 Jul 2025 7:49 a.m. PST |
Pin marker dials for Bolt Action:
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Sgt Slag  | 03 Jul 2025 8:10 a.m. PST |
Old Contemptible said: I am always looking for some ideas to hide clutter. I try to camouflage the markers in my games. I play with guys who are just the opposite. They want big bright primary color markers on their figures. Drives me crazy. Ugh! Most of my group is the same. The fantasy rules I use employ business card roster sheets for each Unit. The problem I have is that the players like to put the cards with the Units, on the tabletop… I understand why, but it ruins the tabletop view, IMO. To make it easier for everyone, I began using small, colored plastic pegs, on each figure's base: every figure within a given Unit would have the same color plastic bead/peg on it, in the same rear corner. I first glued a small wooden dowel in the rear corner, with the plastic colored peg sliding over it -- I could reconfigure Units by changing out the pegs to make different Unit sizes. For Unit Leader figures (the advanced rules require a separate Leader figure from the Unit), I add a white peg to the Unit's color peg: if the Leader is killed, the Unit becomes Shaken (disordered), and out of command, moving half, fighting poorly, etc. Pretty straightforward, easy to recognize/remember. The peg's color was noted on the Unit Roster card. Heck, I even taped a peg/bead onto the Unit Card Roster to make it foolproof. I discovered that the beads/pegs would fall off of the wooden dowel, very easily; I also learned that I really did not vary the Units enough to need the versatility of removable colored pegs… I then began just Hot Gluing the pegs onto each figure's base, making permanent Unit configurations, as well as permently marking the Leaders for each Unit. I still had to ask everyone to remove the cards from the tabletop. They complied, and the game was much more enjoyable -- for me! I hope they enjoyed it more, but I never asked. LOL! Everyone did ask to be invited to my next fantasy game, so I guess it did not bother them. I try to limit the markers as much as possible, but I really need to define which figures belong to each Unit -- things get messy without clear markings for Unit composition. In my Army Men games, it is even harder: the figures are mostly the same limited numbers of different castings; Unit notation is even more necessary with the Army Men figures. I tried the colored plastic pegs in a large game (12-foot by 32-foot table), and it was incredibly helpful. I had five players, and their forces were intermixed heavily, so the markers made it easy for each player to know which figures were theirs to control -- it eliminated sooo much confusion we had in previous games. With both my fantasy games, and in my Army Men games, the colored pegs have been outstandingly good! They are a small distraction we can easily live with. Cheers! |
FlyXwire | 03 Jul 2025 8:49 a.m. PST |
Ugh! Most of my group is the same. The fantasy rules I use employ business card roster sheets for each Unit. The problem I have is that the players like to put the cards with the Units, on the tabletop… I understand why, but it ruins the tabletop view, IMO.
Guys in my area like rules that use playing cards for activation – Sarge, the same thing happens, no IMO about it – "Ugh!". I think some of the problem comes from rules that don't care what your tabletop looks like, but it's the end-product of their PRODUCT. (and they'll sell you the markers or cards too!) If aesthetics is a goal of the miniatures hobby, look for rules that don't require nicknacks sitting around on the board to play a game. We've likely all read lots of rules reviews (LittleWarsTV has a ton), but one parameter I don't see often listed – how many markers are going to end up cluttering what is supposed to be your miniature battlefield? |
UshCha | 03 Jul 2025 10:52 a.m. PST |
Some of the markers just seem daft, if you have a tank, Turn the turret to face the direction its looking, you don't need a marker, If need to n some cases have a protractor to define the angle, but mostly it's not needed and nothing on the table. Written word markers again seem superfluous if you have experienced player, they will allocate meaning with the shape. We do use markers in many cases, where neccessary and like you we do our best tone them down. A bright white marker with a number on it shows up like a sore thumb, tone it down to a light to medium gray and it stands out far less but the marked number is still very legable. While the above may seem a bit negative. Your aims are very well intentioned and best of luck. There may also be a player standard issue, more subtle markers are great for experiences players but not beginners. The best players don't use dummy markers they just use the map. This is too hard for beginners who need markers to "rigidly define the areas of doubt and uncertainty". PS hull down I use a 3D printed and flocked barrier that fits round the front of the tank about hull height, blends well and at 1/144 is easy to store. I use two markers that look like a "Blast". Grey for "reaction" and a more colour full Explosion type for suppression. Again 3D printed and hand painted so as to have some variation which helps with the look. |
UshCha | 03 Jul 2025 10:58 a.m. PST |
Perhaps a "show us your markers" thead would be of interest? |
FlyXwire | 03 Jul 2025 11:29 a.m. PST |
"rigidly define the areas of doubt and uncertainty" LOL – like that Ush. Here's some I showed of my recent Cold War 1/500th scale kit (these track platoon-stand hits) -
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deadhead  | 03 Jul 2025 12:04 p.m. PST |
Now this is like "The Old Days" on TMP. Clearly a topic title that has caught massive numbers of "hits", but, more importantly, got folk involved to comment and "add content". The subject is not of the slightest relevance to me, but it has proved fascinating to see the ingenuity that gamers have shown here. Ten years from now IT will have it all solved for you and decide before you could even find a counter or symbol. |
FlyXwire | 03 Jul 2025 12:17 p.m. PST |
Ten years from now IT will have it all solved for you and decide before you could even find a counter or symbol. And in this brave new world of gamin', we'll all be sticking our noses down in a device, barely muttering a sound, as that "IT" AI tell us – YOU LOSE! The trouble is, we'll believe it too. :))) (DH, I think we may be there already) |
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