BillyNM  | 12 Jun 2025 4:18 a.m. PST |
An AAR of my first game with the new, second edition, Chain of Command Rules with observations, lessons and questions. link |
huron725  | 12 Jun 2025 5:05 a.m. PST |
I'll be reading. I want to buy and play CoC but when I heard about the 2nd edition I held off. Thanks for sharing this. |
BillyNM  | 12 Jun 2025 5:11 a.m. PST |
You're welcome, I assume you know there are much better CoC AARs, including the most recent using CoC v2, on The Tactical Painter's' blog? link |
DeRuyter | 12 Jun 2025 9:27 a.m. PST |
Nice AAR. Thanks for posting! |
Just Jack  | 12 Jun 2025 2:13 p.m. PST |
That was a heckuva fight, very intense, and I loved the British springing the ambush at the wall, despite being stymied a bit by the Germans' use of a CoC dice to fire first. That part strikes me as a bit odd but, having said that, I get the CoC dice representing a bit of good fortune in terms of the tactical commander's situational awareness giving his troops the edge to get the drop on the Brits. Pretty cool, thanks for sharing! V/R, Jack |
BillyNM  | 12 Jun 2025 10:23 p.m. PST |
The ‘ambush' at the wall was largely forced on me, I had no other choice if I was to save my JOPs and the game (the Germans already had a section poised to cross my baseline to win the game once a JOP was captured). I was incredibly lucky, first to get a double phase just when it mattered, and second, for the Germans to throw truly abysmal fire dice. They were throwing 16 dice and only killed one man, I had 13 dice and wiped out one team and half the other; I also stunned their leader. To be fair I was also able to throw a couple of grenades into the mix. |
Just Jack  | 13 Jun 2025 10:59 a.m. PST |
It all worked out in the end, the good guys pulled it off, but yes, the firefight at the wall was quite one-sided, in a most unexpected way. When I used to have stuff like that happen in my solo games I was accused of using "magic dice" ;) Hey, I'd rather be lucky than good! ;) V/R, Jack |
BillyNM  | 13 Jun 2025 11:10 a.m. PST |
Just Jack – I'd rather there weren't such wild swings in the dice like that. It could happen that way for real but it always makes me feel a bit guilty when an opponent's better play doesn't get the win it deserved. |
Just Jack  | 13 Jun 2025 12:01 p.m. PST |
Billy – I know what you mean, can leave you feeling a little bit guilty, but having said that, it's the wild swings that make it so memorable for me. You know, the old "all you have to do is roll anything more than a one," or my elite, veteran squad with attached General charges your conscript, unblooded squad that's suppressed, so with regards to modifiers, I'm at a +27 and you're at a -10, but we roll and somehow you're rabble sends my uber troops falling back to cover on the other side of the table with their tail between their legs! That kinds of stuff still draws laughter years later. V/R, Jack |
Extra Crispy  | 14 Jun 2025 10:59 a.m. PST |
Those kinds of stories make the hobby great. I had a goblin make endless saves against an elf and Boromir. Holding them up was the difference in the game (I won). My friend painted a little medal on the edge of that goblin's base and now we always look for him…. |
BillyNM  | 14 Jun 2025 11:31 a.m. PST |
Extra Crispy – if you like that than you ought to like this AAR. The heroic private infantry got promoted for his refusal to succumb to the laws of probability. link His reward is described in the Note [7] at the end of eth post. |