
"Played my first game with a AI" Topic
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ThunderAZ  | 15 May 2025 10:35 p.m. PST |
Technically, I'm sure I've encountered AI in gaming before, but this time I used Gemini AI, a generic AI engine to see what it could do. In summary, not bad. Plenty of room for refinement, but decent and fun. Outcome seemed a bit one sided. I set things up with prompting I didn't want to bore you with… BTW, To the Editor or anyone else, I apologize for the length. Feel free to nuke this post if it is too much. I looked and didn't see any rules around post length. ================================================== SCENARIO: THE CROSSROADS BRIDGE ==================================================
Scenario Name: The Crossroads Bridge Scenario Description: It is May 1940, and the German Blitzkrieg is slicing through France. As a German Kampfgruppe spearhead, your objective is the vital bridge crossing a river line and controlling a key crossroads. Seizing this objective is paramount to maintaining the momentum of the advance and disrupting French attempts to form a coherent defense. Facing you are hastily assembled French forces. Drawn from available units, they are tasked with defending the bridge at all costs. With a mix of infantry, armor, and anti-tank assets, they have scrambled to establish defensive positions, aiming to delay or ideally halt your advance and prevent the bridge's capture, perhaps even demolishing it if necessary. The fate of this sector hangs on the fierce, close-quarters battle for the Crossroads Bridge. -------------------- Forces: -------------------- We will be using a scale of 1 model per tank, vehicle, or gun, and 1 infantry stand per squad or team. German Player (Attacker): A representative German combined-arms force from a Panzer or Motorized Infantry Division, reflecting the typical equipment mix of May 1940. * Command: * 1 x Command Vehicle model (e.g., Kfz. 15 staff car, radio-equipped Pz.I or Pz.II command tank, or Sd.Kfz 251/6) * Armor: * Panzer III Platoon: 4 x Panzer III models (Ausf E/F) – Operate as a single tactical platoon. * Panzer IV Platoon: 2 x Panzer IV models (Ausf A/B/C) – Operate as a single tactical platoon. * Panzer II Platoons: 6 x Panzer II models (Ausf C/D) – Split into two tactical platoons of 3 tanks each. (No Czech or captured tanks included). * Motorized Infantry Company (Represented at 1:1/1:squad scale): * 1 x Company HQ stand/figure. * 3 x Platoon HQ stands/figures. * 9 x Infantry Squad stands (3 squads per platoon, each typically with an LMG). * 3 x HMG Team models/stands. * 2 x 8cm Mortar Team models/stands. * Pioneers (Assault Engineers): * 2 x Pioneer Squad stands. * Transports (Mixed Fleet): * 4 x Sd.Kfz 251 Halftrack models. * 9 x Truck models (e.g., Opel Blitz). (Note: This mix provides 13 transports for the 15 infantry/pioneer stands needing transport). * Support: * 1 x towed PaK 36 37mm AT gun model. * Optional: 1-2 x Sd.Kfz. 222 Armored Car models – For reconnaissance or light fire support. French Player (Defender): A hasty defense force composed of available infantry, armor, and anti-tank assets. French tanks operate individually due to less centralized command/communication compared to the Germans. * Command: * 1 x Overall Force HQ figure/stand (e.g., Officer on foot or in a light vehicle). * Armor: * 4 x Somua S35 models (Operate individually). * 6 x Hotchkiss H35 or Renault R35 models (Operate individually). * Infantry (From approximately two platoons): * 1 x Infantry HQ stand/figure. * 6 x Infantry Squad stands (Representing the rifle squads from two infantry platoons). * 1 x Engineer Squad stand (Dedicated for bridge demolition). * Support: * 2 x Hotchkiss 25mm AT gun models (Deployed). * 1 x 47mm SA 37 AT gun model (Deployed). -------------------- How the Game Will Be Run: -------------------- * Turn Length: Each game turn represents approximately 10 minutes of time on the battlefield. * Game Structure: We will play in an "I-go, You-go" format with opportunities for reactions layered within the turn. * Sequence of Play (Per 10-Minute Turn): 1. German Phase (Your Initiative): * You issue commands for your German units (Movement, Fire, etc.). * I resolve your actions and any applicable French reactions (like opportunity fire). * I report the results and any new information visible to your units. 2. French Phase (My Initiative): * I issue commands for my French units. * You decide how your German units want to react to anything they can see. * I resolve my actions and your reactions. * I report the results and any new information visible to your units. * Fog of War: I will simulate Fog of War. I see the full game state, but will only reveal enemy unit information to you when your units realistically detect them through line of sight, sound (e.g., firing, movement), or other means based on common wargaming principles. You will issue orders based on the information available to you. * Rule System: We will use an internal, consistent system for resolving all game mechanics (movement, line of sight, combat, damage, morale, spotting, etc.) based on established principles of tactical WWII miniature wargames at this scale. I will describe the results based on this system. * Victory Condition: The game ends immediately when either the German or French force is reduced to approximately 50% casualties (counting total starting models/stands for each side). We will track losses throughout. * Roles: You are the German Commander, I am the French Commander. Does this comprehensive summary accurately capture the scenario and how we will play? If so, we can proceed to Turn 1! You, as the German attacker, will begin by issuing your commands. Sounds good enough! Lets go. |
ThunderAZ  | 15 May 2025 10:58 p.m. PST |
The battlefield is now an area roughly 1.8 km x 1.8 km. Here is the specific, defined layout of the terrain on the 6x6 foot table, measured from your German 6-foot entry edge (the "south" edge, 0-foot depth): * German Entry Edge: Your start line, running along the entire 6-foot width at the 0-foot depth mark. * The Approach: The area from the 0-foot depth mark forward to the 2-foot depth mark is open ground (fields, pastures). A main road runs from the center of your edge (3-foot width mark) straight towards the river. * The River: The near bank (your side) of the river runs across the full 6-foot width of the table at the 2-foot depth mark. The river itself is 6 inches wide. The far bank (French side) is at the 2.5-foot depth mark. * The Bridge: Located precisely on the main road at the 3-foot width mark, spanning the river between the 2-foot and 2.5-foot depth marks. * The Crossroads: The center of the crossroads is located at the 2.75-foot depth mark, centered on the main road (3-foot width mark). A secondary road crosses the main road here, running parallel to the German and French edges. * The Hamlet: A cluster of buildings is located just north of the crossroads. The core area of the hamlet extends from the 2.6-foot depth mark to the 3.2-foot depth mark, and between the 2.5-foot and 3.5-foot width marks. * East Woods: A patch of woods on your left flank (east). This wooded area covers the table between the 0.5-foot and 2.5-foot width marks, and between the 1-foot and 3-foot depth marks. * West Woods: A patch of woods on your right flank (west). This wooded area covers the table between the 3.5-foot and 5.5-foot width marks, and between the 1-foot and 3-foot depth marks. * Open Ground/Fields: Covers all other areas. Assume fields may have light cover like hedges. * Undulations: Subtle changes in elevation are present across the table. * French Table Edge: The northern 6-foot edge, at the 6-foot depth mark. What you see as the German Commander on the Ground: Kommandant, your forces are arrayed at the edge of a sector roughly 1.8 kilometers by 1.8 kilometers. You are at the southern edge, looking north across 1.8 kilometers of French territory. Ahead of you lies approximately 600 meters of open ground. This initial stretch offers little concealment as you begin your advance down the main road or across the fields. At the 600-meter mark forward, a river crosses the entire 1.8-kilometer width of the sector. It is roughly 150 meters across, a definite barrier. The critical Bridge is directly ahead on the main road, your primary crossing point. Just beyond the river, centered around 750 meters forward, is the Crossroads. Immediately to the north of the crossroads (from 780m to 960m forward, and 300m wide centered on the road) are the buildings of the Hamlet, your key objective area. On your left flank (east), starting 300m ahead and extending 600m forward and 600m wide, are woods. A similar patch of woods sits on your right flank (west) with the same dimensions and position. These woods offer potential cover or could conceal enemy movement. The terrain continues for approximately another kilometer beyond the hamlet to the northern edge of the sector at the 1.8-kilometer mark. The intervening ground is a mix of fields and open spaces, with general changes in elevation. From your position, the areas around the bridge and hamlet appear quiet. However, you know the French defenders are deployed on the north side of the river, using the buildings and terrain for cover. Their precise locations are currently hidden by the Fog of War. Kommandant, the updated battlefield is set. Your objectives are clear: seize the bridge and crossroads. You have 600 meters of open ground to cross to reach the river. Issue your commands for Turn 1. How will your German force begin its advance? > What are the closest terrain features that offer cover? You mentioned two patches of uncleared forest. Also, do I see any French forces yet? Understood, Kommandant. I will provide the description of the battlefield adhering strictly to what your forces see or know, maintaining the Fog of War. You are at the southern edge of a sector approximately 1.8 kilometers wide by 1.8 kilometers deep. Your start line is at 0 kilometers depth, and you face north. * The Approach (0 km to 0.6 km depth): The ground directly ahead is open terrain – fields and pastures offering no significant cover. The main road runs north from your position. * The River Line (0.6 km depth): At 0.6 kilometers forward from your start line, a river runs across the entire 1.8 km width of the sector. It is 150 meters wide. The northern bank is at 0.75 kilometers depth. * The Bridge: Located on the main road, spanning the river between 0.6 km and 0.75 km depth. It appears intact. * The Crossroads (0.825 km depth): The main road intersects with a secondary road at 0.825 kilometers forward. * The Hamlet (0.78 km to 0.96 km depth): A cluster of buildings is located just north of the crossroads, between 0.78 km and 0.96 km depth, and between 0.75 km and 1.05 km width. * East Woods: Woods on your left flank, between 0.15 km and 0.75 km width, and 0.3 km and 0.9 km depth. * West Woods: Woods on your right flank, between 1.05 km and 1.65 km width, and 0.3 km and 0.9 km depth. * Open Ground/Fields: All other areas. * Undulations: Subtle changes in elevation are present. * French Table Edge: The northern edge of the table, at 1.8 kilometers depth. What you see or know as the German Commander: Kommandant, the terrain is laid out clearly before you as described above. You see the open fields stretching to the river, the bridge, the crossroads, the hamlet buildings, and the woods on your flanks. However, at this moment, you do not see any French forces. Your intelligence indicated they were tasked with defending this area and have had time to take up positions, likely utilizing the available cover. Their exact locations and strength remain unknown to you. The 10-minute clock for Turn 1 is running. Your objective is the Crossroads Bridge. Issue your commands for the first turn. How will your units advance across the initial 600 meters of open ground? > The Panzer 2 and 3 platoons will advance toward the forest clump on the west to obtain cover and the panzer 4 units will advance toward the forest clump on the right. In addition, 2 of the infantry platoons will advance toward the left forest clump while 1 platoon will advance toward the forest clump on the right. The AT gun will also advance toward the group on the right. From here, all units will take up defensive positions and prepare to fire on any enemy targets that present themself. Once prepared, if time permits, the panzer 4s will advance toward the bridge and cross it if time permits. The panzer 3s will be right behind them. |
ThunderAZ  | 15 May 2025 10:59 p.m. PST |
Alright, Kommandant. Turn 1 has concluded. Your orders for the initial advance have been executed. Your Panzer platoons and the ordered infantry and AT gun have moved out rapidly from the start line. As expected, they easily covered the 300 meters to the edge of the woods and pushed onward. Your Panzer II and Panzer III platoons advanced quickly across the open ground and entered the West Woods (between the 1.05 km and 1.65 km width marks, from 0.3 km depth). Your Panzer IV platoon moved into the East Woods (between the 0.15 km and 0.75 km width marks, from 0.3 km depth). The ordered Infantry Platoons and the AT Gun also advanced into their assigned woods areas (East for two platoons and Pioneers, West for one platoon and the AT Gun), with the available transports carrying the majority of the personnel and heavy weapons. The marching elements followed behind, also reaching the woods. As your Panzer IVs from the East Woods, and your Panzer IIs and IIIs from the West Woods, continued their advance towards the river line and the bridge as per your standing orders, they emerged from the dense cover of the woods. French Spotting and Reaction Fire: * Your Panzer IV platoon (2 tanks) approaching the river from the East Woods came under immediate fire from a French 47mm AT Gun positioned near the bridge. * The 47mm fired two shots. The first shot struck one of the Panzer IVs, penetrating its frontal armor! The tank is hit hard. (Make a note: Pz IV #1 is Damaged/Penetrated). The second shot ricocheted harmlessly off the other Panzer IV's frontal glacis. * Your Panzer II and Panzer III platoons (10 tanks total) moving towards the river from the West Woods were engaged by the French 25mm AT Guns near the bridge and also drew fire from French infantry squads in the hamlet. * One of the 25mm AT Guns targeted a Panzer III. Its shot hit but failed to penetrate the Pz III's armor at this range and angle. * The other 25mm AT Gun targeted a Panzer II. Its shot hit and penetrated the lighter armor of the Panzer II. (Make a note: Pz II #1 is Damaged/Penetrated). * Several French Infantry Squads opened fire with their LMGs and rifles on the advancing tanks. While small arms fire is unlikely to damage the tanks, the sudden volume of fire can be unnerving and might reveal the location of those French units. Your tanks shook off the fire and pressed on. (No direct effect on tanks from small arms fire). * Your Trucks and Halftracks carrying the infantry and pioneers also drew some scattered small arms fire as they approached the woods and the river line, but the range and cover of the woods prevented any significant effect. No transports were hit by AT fire in this initial exchange. End of German Turn 1 Positions: Your units have successfully advanced. The ordered Panzer II and Panzer III models (6 Pz IIs, 4 Pz IIIs) are now positioned at the edge of the West Woods overlooking the river (at approximately 0.6 km depth, between the 1.05 km and 1.65 km width marks). The Panzer IV models (2 Pz IVs) are at the edge of the East Woods overlooking the river (at approximately 0.6 km depth, between the 0.15 km and 0.75 km width marks). The Infantry Squads, Pioneers, and attached Heavy Weapons teams that were mounted in the 4 Halftracks and 9 Trucks have reached the woods near the river line and have dismounted or taken up defensive positions at the edge of the woods as ordered. The AT Gun (towed by a truck) is also now positioned within the West Woods overlooking the river. The marching elements of the infantry company have reached the initial woods line (at approximately 0.3 km depth) and are continuing to advance. One of your Panzer IVs and one of your Panzer IIs have taken hits. Turn 1 is now complete. It is now the French Phase of Turn 1. I will now issue commands for my French forces, reacting to your advance. I will then resolve those actions and report the results, including any German reactions to my moves. Are you ready for my French commands? > Yes Okay, Kommandant. The French defenders will now react to your initial advance during their phase of Turn 1. From my perspective as the French commander, seeing your tanks and transports reach the river line and the edges of the woods, my orders are as follows: * My deployed 47mm AT Gun will target the undamaged Panzer IV. * My two deployed 25mm AT Guns will target your Panzer III and Panzer II that were previously hit, attempting to finish them off, or switch targets if they are no longer viable. * My Infantry Squads in the Hamlet and near the bridge will hold their positions and fire on any visible German infantry or transports that present a good target. * My Somua S35s and Hotchkiss/Renault R35s will make slight positional adjustments near the objectives to improve their fields of fire while maintaining cover. They will prioritize visible German tanks. * My Engineer Squad will move to the bridge structure to begin preparing demolition charges. * My Headquarters units will remain in covered positions, observing and coordinating. -------------------- Resolving French Turn 1 Actions: My forces execute their orders. The AT guns and infantry open fire on your visible units across the river. My tanks reposition, and the engineers move towards the bridge. Your units at the river's edge, particularly the tanks and transports that moved into the open or edge of the woods, are the primary targets. * The French 47mm AT Gun fires at the undamaged Panzer IV (#2). The shot hits! Penetration! Panzer IV (#2) is Destroyed! A vital hit for the defense! * The French 25mm AT Gun (#1) fires at the previously hit Panzer II (#1). Another hit! Penetration! Panzer II (#1) is Destroyed! * The French 25mm AT Gun (#2) fires at the previously hit Panzer III (#1). The shot hits, but glances off the armor without penetrating. The Panzer III is still damaged but remains operational for now. * French Infantry Squads and LMGs fire across the river at your tanks and the transports visible at the edge of the woods. The volume of fire is significant, but at this range and against armored targets or troops in cover, it causes no direct casualties. It does, however, clearly reveal the positions of the firing French infantry in the Hamlet and near the bridge. Your Panzer units and Transports at the river's edge, now being fired upon and with clear targets identified, have the opportunity to react and return fire! * Your Panzer III and Panzer II tanks quickly traverse their turrets and return fire towards the French infantry positions in the Hamlet that revealed themselves. They unleash a mix of HE and AP rounds. One French Infantry Squad in the Hamlet takes casualties from tank HE fire. (Make a note: French Infantry Squad #1 is Reduced/Suppressed). The other infantry squads duck down, avoiding further hits for now. * Your Panzer IV (the remaining operational one, #1) also fires back at the French 47mm AT Gun position that destroyed its comrade. The shot lands nearby, but the 47mm gun crew is well dug-in and avoids casualties. * Your mounted Infantry and Pioneer squads within their transports or just dismounted at the edge of the woods do not have clear firing opportunities or are focused on taking defensive positions, so they do not return fire in this immediate exchange. End of French Turn 1 Positions: My French tanks (4 Somua S35s, 6 Hotchkiss/Renault R35s) have shifted position slightly within the Hamlet and near the bridge, covering the approaches. My Infantry Squads (6 stands) and Engineer Squad (1 stand) remain in their defensive positions, now clearly having revealed their locations by firing. The Engineer Squad is now in contact with the bridge, preparing demolitions. My 25mm AT Guns (x2) and the 47mm AT Gun (x1) remain in their deployed positions near the bridge, having revealed themselves by firing. My Headquarters remain in the Hamlet. Casualty Update: * German Losses: 1 x Panzer IV (Destroyed), 1 x Panzer II (Destroyed). (Total 2 models lost). * French Losses: 1 x Infantry Squad (Reduced/Suppressed). (Total 1 stand effectively reduced). Turn 1 is now complete. It is the start of Turn 2, German Phase. You have the initiative. Kommandant, your advance elements have reached the river, but you've lost a Panzer IV and a Panzer II to French anti-tank fire. You now know the rough locations of several key French defensive units. What are your orders for Turn 2? > All units stop advancing. All infantry continue to conceal in forest areas. Tanks stop, but should nearby cover be available such as a dip in the land, they will make minor maneuvers to gain the aid of cover. All units of all types primarily attack whichever French AT gun is nearest until they are all destroyed. Secondary priority target is to attack any French forces near the bridge. Third priority target is to attack any French forces in movement if possible. |
ThunderAZ  | 15 May 2025 11:01 p.m. PST |
Understood, Kommandant. Your orders for Turn 2 have been received. All units will cease their rapid advance and consolidate their positions. Your tanks will halt their forward movement but will make minor adjustments to their positions at the edge of the woods to utilize any nearby dips or terrain features for cover. Your infantry units will focus on maintaining concealment within the woods. Your forces now concentrate their fire according to your priorities. With the French AT guns and infantry having revealed their locations by firing last turn, your units acquire targets. Resolving German Turn 2 Actions: Your tanks, the PaK 36, and your infantry heavy weapons crews open fire on the exposed French anti-tank gun positions and the visible infantry units in the Hamlet and near the bridge. * The combined fire from your Panzer III and Panzer II platoons, along with the PaK 36, concentrates on the revealed French AT guns. The French 47mm AT Gun position takes multiple hits and is Destroyed! * The two French 25mm AT Guns also come under intense fire from your tanks. French 25mm AT Gun #1 is Destroyed! French 25mm AT Gun #2 is Destroyed! Your combined fire has successfully eliminated the direct anti-tank threat from the French towed guns. * Your Panzer IV (#1) and the surviving operational Panzer IIs and Panzer IIIs shift their fire, along with your HMG Teams and Mortar Teams, onto the French infantry positions in the Hamlet and near the bridge. * An Infantry Squad (#2) in the Hamlet is caught in the open by concentrated fire and is Destroyed! * The Engineer Squad near the bridge, potentially exposed during its movement last turn, is also targeted and takes significant hits. The squad is Reduced/Suppressed. End of German Turn 2 Positions: Your Panzer III platoon (3 operational tanks, 1 damaged tank) and Panzer II platoons (5 operational tanks) are holding positions at the edge of the West Woods (approx 0.6 km depth). The Panzer IV platoon (1 operational tank) is holding position at the edge of the East Woods (approx 0.6 km depth). They have utilized minor terrain features for cover. Your Motorized Infantry Company (1 Co HQ, 3 Plt HQ, 8 Inf Squads – 1 destroyed, 1 reduced), Pioneer Squads (2), HMG Teams (3), Mortar Teams (2), and PaK 36 (1) are in defensive positions within the woods near the river line. The majority of transports (4 Halftracks, 9 Trucks) are also concealed within the woods. The marching elements of your infantry company are now reaching the initial woods line (approx 0.3-0.9 km depth) and moving into cover. French Casualties: * Destroyed: 1 x 47mm AT Gun, 2 x 25mm AT Guns, 1 x Infantry Squad. * Reduced/Suppressed: 1 x Infantry Squad (from Turn 1), 1 x Engineer Squad. Casualty Update: * German Losses: 1 x Panzer IV (Destroyed), 1 x Panzer II (Destroyed). (Total 2 models lost). * French Losses: 1 x 47mm AT Gun (Destroyed), 2 x 25mm AT Guns (Destroyed), 1 x Infantry Squad (Destroyed), 1 x Infantry Squad (Reduced), 1 x Engineer Squad (Reduced). (Total 3 models + 2 stands reduced). * French Operational Strength: 1 Overall HQ, 10 Tanks, 1 Inf HQ, 4 Operational Infantry Squads, 1 Reduced Infantry Squad, 1 Reduced Engineer Squad, 2 HMG Teams. Turn 2, German Phase is complete. Your forces have successfully neutralized the French towed anti-tank guns and inflicted casualties on their infantry holding the hamlet. It is now the French Phase of Turn 2. I will issue commands for my French forces, reacting to the loss of my AT guns and the continued German presence at the river. Are you ready for my French commands? > Yes Alright, Kommandant. The French forces will now make their moves in their phase of Turn 2, reacting to your successful advance to the river line and the loss of their towed anti-tank guns. My orders are to consolidate defenses around the key objectives, attempt to deny you the bridge, and use the armor to counter your tanks. Resolving French Turn 2 Actions: My units execute their orders. * My Engineer Squad, despite being Reduced, bravely moves up to the bridge structure and begins the urgent task of setting demolition charges. (Their attempt to detonate them this turn is unsuccessful – the task requires more time under fire). * My Somua S35s and Hotchkiss/Renault R35s make limited movements within the Hamlet and along the riverbanks to gain better firing positions or utilize cover, keeping the bridge approaches under observation. * My Infantry Squads and HMG Teams hold their positions in the Hamlet and near the bridge, maintaining vigilance. * My Headquarters units remain in their covered locations. As my units shift position and the Engineer squad works at the bridge, your forces, vigilant at the river's edge, spot this activity and react instantly! German Reaction Fire: Your tanks and heavy weapons crews, having identified key French positions last turn, immediately open fire on the moving French units and those known locations. * Your Panzer units, seeing my tanks repositioning, unleash fire across the river. Two of my tanks take direct hits! One Somua S35 (#1) is hit and penetrated – it is Damaged/Penetrated but potentially still operational depending on specific damage results (we'll track this). One Hotchkiss/Renault R35 (#1) is also hit and penetrated – it is Damaged/Penetrated. * Your Infantry HMG Teams and Mortar Teams focus their fire on my infantry positions and, critically, the Engineer squad at the bridge. * The Engineer Squad, exposed at the bridge, is directly targeted and takes heavy fire. The squad is Destroyed! Demolition is halted for now. * One of my Infantry Squads (#3) in the Hamlet takes concentrated fire and is Reduced/Suppressed. End of French Turn 2 Positions: My French tanks (3 operational Somua S35s, 1 Damaged Somua S35, 5 operational Hotchkiss/Renault R35s, 1 Damaged Hotchkiss/Renault R35) are in their new defensive positions around the Hamlet and bridge approaches. My Infantry Squads (4 operational stands, 2 Reduced stands – one from Turn 1, one from Turn 2) and HMG Teams (2 stands) hold their ground in the Hamlet. The Engineer Squad is gone. My Headquarters are still in cover. Casualty Update: * German Losses: 1 x Panzer IV (Destroyed), 1 x Panzer II (Destroyed). (Total 2 models lost). * French Losses: * 1 x 47mm AT Gun (Destroyed) * 2 x 25mm AT Guns (Destroyed) * 1 x Infantry Squad (Destroyed) * 1 x Engineer Squad (Destroyed) * 1 x Infantry Squad (Reduced in T1) * 1 x Infantry Squad (Reduced in T2) * 1 x Somua S35 (Damaged/Penetrated) * 1 x Hotchkiss/Renault R35 (Damaged/Penetrated). * Total French stands/models Destroyed: 3 AT Guns + 1 Inf Squad + 1 Engineer Squad = 5. * Total French stands/models Reduced: 2 Inf Squads. * Total French tanks Damaged/Penetrated: 2. * French started with 26 stands/models. They have lost 5 units (removed from table) and have 2 units reduced. Total fighting strength effectively removed or significantly degraded: 7 stands/models. * French 50% Threshold: 13 losses/reductions. They are not yet broken. Turn 2 is complete. You have successfully neutralized the French towed AT threat and prevented bridge demolition this turn, at the cost of two of your tanks. It is the start of Turn 3, German Phase. You have the initiative. Kommandant, the way across the river seems clearer now with the AT guns silenced, but the French tanks and remaining infantry still hold the area beyond. What are your orders for Turn 3? > All units hold their positions. Adjust to better cover and vantage points as appropriate. First priority is to target enemy armor with our tanks and large guns that can damage armor. Second priority is to cover the bridge, road up to it and the town by anyone who can see it. Third priority is to attack any targets of opportunity that are available. |
ThunderAZ  | 15 May 2025 11:01 p.m. PST |
Okay, Kommandant. Turn 3, German Phase, has concluded. Your orders for holding positions and concentrating fire were carried out. Your units made minor adjustments within the woods (approx 0.6 km depth) to utilize the best available cover and firing angles. Once settled, your tanks and infantry support units unleashed concentrated fire based on your priorities onto the revealed French positions across the river. Resolving German Turn 3 Actions: Your forces focus their firepower on the enemy. * Your Panzer units immediately prioritize the French tanks that revealed themselves. The combined fire is effective. One French Hotchkiss/Renault R35 (#2) is struck and Destroyed! Another Somua S35 (#2) is hit repeatedly and is put Out of Action (Destroyed)! A third tank, a French Hotchkiss/Renault R35 (#3), takes a hit and is Damaged/Penetrated. * Your Infantry Squads, HMG Teams, and Mortar Teams, along with any tanks that couldn't effectively target enemy armor, focus fire on the French infantry and support teams in the Hamlet and near the bridge. * The French Infantry Squad (#4) in the Hamlet is caught in the intense fire and is Destroyed! * One of the Reduced French Infantry Squads (#1), already degraded from earlier fire, takes further hits and is Destroyed! End of German Turn 3 Positions: Your German units remain in their defensive positions at the edge of the woods (approx 0.6 km depth), having successfully inflicted further casualties. The marching elements are now largely consolidated within the woods as well. French Casualties: * Destroyed: * 1 x 47mm AT Gun * 2 x 25mm AT Guns * 1 x Infantry Squad (T2) * 1 x Engineer Squad * 1 x Hotchkiss/Renault R35 (T3) * 1 x Somua S35 (T3) * 1 x Infantry Squad (T3) * 1 x Reduced Infantry Squad (T3). * Reduced/Suppressed: 1 x Infantry Squad (T2). * Damaged/Penetrated (Tanks): 1 x Somua S35 (from T2), 1 x Hotchkiss/Renault R35 (from T3). Casualty Update (Running Tally): * German Losses: 1 x Panzer IV, 1 x Panzer II. Total: 2 models. * French Losses: * Units Destroyed (removed from table): 3 (AT Guns) + 1 (Inf Sq T2) + 1 (Eng Sq) + 1 (H/R T3) + 1 (S35 T3) + 1 (Inf Sq T3) + 1 (Reduced Inf Sq T3) = 9 stands/models destroyed. * Units Reduced (still on table but suppressed/degraded): 1 Infantry Squad. * Units Damaged (tanks hit but not destroyed/reduced): 2 Tanks (1 Somua S35, 1 H/R R35). * Total French stands/models effectively removed from the fight or significantly degraded (Destroyed + Reduced) = 9 + 1 = 10 stands/models. * French started with 26 stands/models. Losing 10 means they have 16 remaining operational/damaged stands. The French forces are not yet at the 50% casualty threshold (13 losses/reductions needed to break). Turn 3, German Phase is complete. It is now the French Phase of Turn 3. I will issue commands for my French forces. Are you ready for my French commands? > Yes Okay, Kommandant. The French forces will now conduct their actions in their phase of Turn 3. Despite the losses, my units attempt to consolidate and prepare for your next move. Resolving French Turn 3 Actions: My forces make their moves. * My remaining French tanks (Somua S35s and Hotchkiss/Renault R35s) make minor movements to gain better hull-down positions or firing lines within and around the Hamlet (north of 0.75 km depth, 0.75 km to 1.05 km width) and overlooking the bridge approaches. * My Infantry Squads and HMG Teams hold their defensive positions in the Hamlet buildings and cover, preparing to defend the area. * My Headquarters units remain in their covered locations. As my tanks shift positions and my infantry remain vigilant, your units at the river's edge, alert and ready, react to the visible movement! German Reaction Fire: Your Panzers and heavy weapons crews unleash a punishing wave of reaction fire onto my repositioning tanks and revealed infantry positions. * Your Panzers concentrate fire on my moving tanks. One Operational Somua S35 (#3) is hit and Destroyed! Another Operational Hotchkiss/Renault R35 (#4) is struck and Destroyed! A third tank, an Operational Hotchkiss/Renault R35 (#5), takes a hit and is Damaged/Penetrated. * Your Infantry HMG Teams and Mortar Teams rake my infantry positions in the Hamlet. One Operational Infantry Squad (#5) takes hits and is Reduced/Suppressed. One of the Reduced French Infantry Squads (#2) takes further hits and is Destroyed! One HMG Team (#1) is targeted and Destroyed! End of French Turn 3 Positions: My surviving French tanks (1 operational Somua S35, 1 Damaged Somua S35, 3 operational Hotchkiss/Renault R35s, 2 Damaged Hotchkiss/Renault R35s) are in their defensive positions. My Infantry Squads (3 operational stands, 3 Reduced stands) and HMG Teams (1 stand) hold positions in the Hamlet. Headquarters stands remain in cover. Casualty Update (Running Tally): * German Losses: 1 x Panzer IV, 1 x Panzer II. Total: 2 models. * French Losses: * Units Destroyed (removed from table): * 3 (AT Guns) * 1 (Inf Sq T2) * 1 (Eng Sq) * 1 (H/R T3 GP) * 1 (S35 T3 GP) * 1 (Inf Sq T3 GP) * 1 (Reduced Inf Sq T3 GP) * 1 (Op S35 T3 FP) * 1 (Op H/R T3 FP) * 1 (HMG Team T3 FP) * = 12 stands/models destroyed. * Units Reduced (still on table but suppressed/degraded): 3 Infantry Squads. * Units Damaged (tanks hit but not destroyed/reduced): 3 Tanks (1 Somua S35, 2 H/R R35). * Total French stands/models effectively removed from the fight or significantly degraded (Destroyed + Reduced) = 12 (Destroyed) + 3 (Reduced) = 15 stands/models. French started with 26 stands/models. The threshold for the French force to be broken is 50% casualties, which is 13 losses or reductions. The French force has now sustained 15 losses/reductions. Kommandant, the French force has taken grievous casualties and has exceeded the 50% threshold to be considered broken. The game ends with a German Victory! Your concentrated fire and successful neutralization of key French assets have shattered their defense of the Crossroads Bridge. While not all your units have physically crossed the river yet, the French force opposing you is no longer a cohesive fighting unit capable of holding the objective. You have achieved your primary goal of breaking their resistance in this sector. Well fought, Kommandant. That was a sharp, brutal engagement reflecting the intensity of tactical clashes in 1940. The early loss of my towed AT guns was a critical blow, and your effective use of observation and concentrated fire on revealed targets proved decisive. |
Badgers2001  | 16 May 2025 6:30 a.m. PST |
Interesting! Please can you bore me with your prompts! |
SBminisguy | 16 May 2025 8:39 a.m. PST |
Very interesting! Did you upload rules to the AI before you ran your game? |
dmclellan | 16 May 2025 9:23 a.m. PST |
Nicely detailed setup and AAR for the action.Is this Gemini AI the Google AI tool? |
Morning Scout  | 16 May 2025 7:59 p.m. PST |
I recently played a game using Gemini or should I say tried to play a game using Gemini. The AI kept getting caught up in some kind of loop and would freeze up once the action became a bit heavy. The AI was very nice in telling me it was sorry and that it was caught in some kind of loop that was causing it to have a problem, unfortunately it could not provide a cause for the problem. The game I attempted to play was the Donald Featherstone's "Action in the Plattville Valley from his book Wargames. I wrote in all of the map coordinates, identifying the positions and proportions of all the terrain features, laid out the roads and creek and positions and sizes of the represented buildings. This was probably the most difficult part of the activity. Next I wrote in the order of battle for each side, along with the units entry points and turn of entry. Following this I used the microphone to read in the rules as given in the book. When this was finished The AI was ready to go. I took the Union side and entered my movements and intentions verbally, AI then confirmed my intentions. AI then asked what the Confederate sides orders were for the turn. At this point I just told the AI to act as the confederate general. The AI executed its actions and the actions of the Union side outlining movements , firing, the effects of the fire and the results of any melees that occurred. The AI did a nice job of describing the action and even provided a bit of commentary about the current situation. I was able to play through 5 turns in the first game and four turns in the second game before it got caught up in the loop problem. I had a few glitches in the AI messing up some of the map orientations, but it was fairly easy to correct by verbally explaining and provided a correction. Overall set up took a while, but the combat and maneuver portion went quickly and was pretty engaging, the whole experience sort of reminded of playing the early text based computer game ZORK. I will try doing something similar again. I do wish I could have played it through to end. I might try a very simple rule system instead of those given in the book. I think some of the rules explanations as written may have been the cause of the loop problem. |
ThunderAZ  | 17 May 2025 8:06 a.m. PST |
Morning Scout, thanks for sharing your trial with the AI tool. Too bad it didn't work out as you put quite a bit of time into it. My general approach was as follows: you are an expert in military history. You know everything about battles from the beginning of recorded history to modern times includingsmall unit actions. You are also an expert with miniature wargaming. We will play a game together. It will be a battle between German and French forces during the invasion of France in 1940. I will play the Germans. I go on to describe game scales… 1mm equals 1 meter. Game area is 6ft by 6ft. Turns represent about 10 minutes each. I describe the I go you go system. I tell it to make up the map. I tell it to be the game master and resolve each turn. Don't worry about any specific game system. So in the end, it proposed forces for both sides. I tweaked it a bit as there were even more heavy with Panzer 4 variants initially. Then we kicked it off. I definitely could have spent more time refining things a bit. |
cfielitz | 17 May 2025 2:02 p.m. PST |
Very interesting! Are you playing the Germans, or the French? |
Morning Scout  | 17 May 2025 2:42 p.m. PST |
It was an interesting experiment. The turns I was able to play through provided a very good experience. I pretty much did this on a whim with little preparation. Getting the playing area defined was really the most time consuming. I am pretty sure that I just need to refine the playing rules to be more specific and perhaps a bit more analytical. As I stated I just used the microphone to read in the playing rules verbatim from the book, some of the rules were a bit narrative in explanation and I think this is what may have been difficult for the AI to accurately interpret. My thinking is it might have been just a bit too conversational for the AI to understand clearly. Looking back at my notes the breakdown occurred once melee contacts became more regular and morale rules came into play. This is also where the rules contain a bit more banter. Will give this a retry after I clean up the rules regarding morale and post combat to its core explanation. |
ThunderAZ  | 20 May 2025 9:45 a.m. PST |
Likewise, I did this on a whim with no pre-planning. I entered some info and just winged it. Next time, I will plan it out better and expect to have better results. I played the German side in the above scenario. |
FlyXwire | 21 May 2025 4:25 a.m. PST |
"My thinking is it might have been just a bit too conversational for the AI to understand clearly." I can see some real improvements to come by having AI proofreaders…….and then even play testers! (maybe we'll be seeing those new book labels before long…..and AI-Approved) Fascinating thread Gents! |
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