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"Best Current Ruleset for Vietnam" Topic


21 Posts

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Action Log

12 May 2025 10:47 a.m. PST
by Editor in Chief Bill

  • Removed from Cold War (1946-1989) boardRemoved from 20mm Moderns boardRemoved from Modern Discussion (1946 to 2013) boardCrossposted to TMP Poll Suggestions boardCrossposted to Vietnam War board

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©1994-2025 Bill Armintrout
Comments or corrections?

Guthroth11 May 2025 10:44 p.m. PST

What's the best current rules for Vietnam using 2028mm figures ?
What's the basing ?
How many figures per side ?
How many vehicles ?
Ta

korsun0 Supporting Member of TMP11 May 2025 11:12 p.m. PST

Best is entirely subjective. How many figures and vehicles would you like to have? I am looking for a rule set myself, and have bought Charlie Don't Surf and FNG to see what they offer.

Striker11 May 2025 11:36 p.m. PST

I just got BattlegroundHD. It's a newer version of BattlegroundWW2 from EasyEight. The figure count will probably be low until you're familiar with the system and even then a platoon could be a big game. Basing is single fig, probably up to a platoon per side on a big table in 28mm, a few vehicles. Not saying the best, just saying it's out there.

martin goddard Sponsoring Member of TMP12 May 2025 4:13 a.m. PST

Hello Peter
Vietnam is certainly a popular gaming period.
There are lots of rule sets about from which to choose.

Peter Pig has a very popular set called "Vietnam". It is not battles, but a game in which VC and US both take a full part in scenery, play and outcome.

link

Here are also 5 videos about the game.
link

Have a look at these and see what you think

martin

PzGeneral12 May 2025 6:09 a.m. PST

We are in the middle of a campaign for Nam '68: Tour of Duty. Published by Plastic Soldier Company. Great game. Single based figure. Fire support is handled off-board. Has rules for vehicles, we've not used them yet.

Jim is running the campaign and coming up with the campaign scenarios so I cannot tell you how easy it is or if there are charts to assist in scenario creation, but we have played games with as few as 10 figures and as many as 30ish…

What I like is the 'Action / Reaction' system. The activating side has 'Basic and Advanced' actions. The number of basic actions are decided by a d6 roll (more then one d6 in larger games). The number of Advanced actions are determined by a chit draw, the chits being in a bell curve numbered between 2-5. The reactive side has 'Reactions', the number of which are determined also by a chit draw. The number of Actions / Reactions are kept secret from your opponent.

The games have all been pretty close and since we are playing a campaign with the same Platoon and Soldiers it gives a good feeling of (when you win) "That is a victory"?

Also, in my opinion, if you play it without a campaign setting, you could use the rules for any modern setting without too much trouble.

If you would like to see the AAR for our latest mission, Jim posts them over on the Lead Adventures Fourm: link

Dave

Guthroth12 May 2025 7:11 a.m. PST

They sound ideal, but can't see any for sale – physical or pdf :(

Personal logo Extra Crispy Sponsoring Member of TMP12 May 2025 7:46 a.m. PST

I've written rules summaries of most Nam rule sets here:

link

Outlines basing, mechanics, how many figures you need etc.

Personal logo Extra Crispy Sponsoring Member of TMP12 May 2025 7:48 a.m. PST

I had not heard of Nma 68 before.

Copy for sale here (US):
link

And also here (UK):

link

Personal logo Old Contemptible Supporting Member of TMP12 May 2025 8:17 a.m. PST

What do you mean by "current" Vietnam rules?

Raynman Supporting Member of TMP12 May 2025 8:56 a.m. PST

What rules would you suggest for a brown water navy Vietnam game?

martin goddard Sponsoring Member of TMP12 May 2025 9:09 a.m. PST

Sorry Mark, your Peter Pig Vietnam is years out of date.
The more recent version is 8 years old and can be bought as pdf or print form.

I appreciate that the passage of time is a constant problem with reviews but they do need to be valid otherwise readers get the wrong information.

"Minifigs 15mm are made in strips rather than individual castings"

martin

Colonel Bogey12 May 2025 9:23 a.m. PST

I see that there is a hyperlink in Extra Crispy's page to the 2017 version of the Men of Company B.

Unfortunately it leads to a write-up of the 1995 version of Shako, which I understand are Napoleonic rules.

MajorB12 May 2025 11:13 a.m. PST

I'm currently using One Hour Skirmish Wargames (with a few house rules added) or Xenos Rampant. Both work very well for Vietnam.

Personal logo Extra Crispy Sponsoring Member of TMP12 May 2025 1:07 p.m. PST

Well Bleeped text, I don't know what happened to the new Men of Company B write up.

I'll correct that when I port the Nam summaries over to the new Wiki pages…

Major Mike12 May 2025 4:29 p.m. PST

The most recent set I have bought is "Bohica", a skirmish set of rules for around 30 figures per side. Videos out there to see how it plays. link

Personal logo Mister Tibbles Supporting Member of TMP12 May 2025 9:34 p.m. PST

I've been enjoying the heck out of Charley Company.

martin goddard Sponsoring Member of TMP12 May 2025 11:12 p.m. PST

Thank you Mark

martin

Personal logo miniMo Supporting Member of TMP13 May 2025 8:39 a.m. PST

Are there any rules that are particularly good for handling riverine craft and helicopters? (Probably better suited for 10mm.)

Striker15 May 2025 6:57 a.m. PST

Really like Charlie Co.

Pyrate Captain17 May 2025 9:19 a.m. PST

YouTube has a number of play-throughs. Company B and FNG to name a couple. I won't list them all. Go search.

Joe Legan28 May 2025 1:40 p.m. PST

Force on force is my current go to for platoon actions including helicopters. The source book ambush alley has rules for brown navy actions.
Richard clark did an excellent article in one of the TFL specials on brown water assaults in support of Charlie don't surf which are also good rules.

Joe

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