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"IS anyone good at asembling 3D parts IN a program?" Topic


8 Posts

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335 hits since 11 May 2025
©1994-2025 Bill Armintrout
Comments or corrections?

jgawne11 May 2025 11:59 a.m. PST

I am horrible at it. I have tried a few programs and my brain does not work that way.

But now That Windham Graves has released his Grumman Moon Suit (in pieces) I'm hoping someone will pre build a few.

If you don't know the Moon Suit, if you re child of the 60's you know it as Major Matt Mason's Moon Suit (With pneumatic arms. If you are a millennial, you know it as Billy Quizboy's astronaut suit from The Venture Bros. Either of which is more than enough reason to want some.

The H Man11 May 2025 4:01 p.m. PST

Thanks for breaking the kayfabe and presenting yet another real world problem.

Not exactly plug and play.

Seems there are often issues where a level of computer engineering experience is a must.

Cuprum211 May 2025 7:19 p.m. PST

Try Tinkercad. In my opinion, it is the maximum simplicity for assembling models that is currently possible:

tinkercad.com

John Leahy Sponsoring Member of TMP11 May 2025 8:36 p.m. PST

It's pretty simple in Lychee. Put the parts in place and select tools. Then select merge. You then have a 1 part figure.

Thanks.

John

dmclellan12 May 2025 6:01 p.m. PST

This can be done in most slicers, sometimes easily, sometimes not so easily.

Working in CAD programs also depends on the package for the the ease of use. I used 3D Builder before Microsoft pulled support for it.

I found Tinkercad to be too both toy-like and too fiddly when trying to match pieces and moved away from it. If someone could tell me wnat I missed, I might give it another try.

Cuprum212 May 2025 10:01 p.m. PST

I liked Tinkercad more than 3D Builder, namely its brightness and clarity (initially it was a program for schoolchildren). If I am compiling a model from several parts, it is very convenient.
As for the ease of use, I think it is just a matter of habit. Although I combine both of these programs – some things are more conveniently implemented in one, some in the other.
Well, the easiest way to find working techniques is on YouTube – there are a lot of videos on this topic.

The H Man13 May 2025 5:03 a.m. PST

Yes, put those dice and rule books aside, one must first complete their computer engineering course.

A tale of two hobbies.

The two hobbies.

"Don't cross the hobbies!"

"Hobby, hobby, joy, joy."

Well, three out of four ain't bad.

You get the idea.

I guess people do ask how to glue actual figures together, but it seems an easier thing to work out on your own, going by the back and forth above.

So, perhaps print them first, then it should be easier to figure out the rest.

greenknight4 Sponsoring Member of TMP14 May 2025 11:15 a.m. PST

I have a lot of success with 3D Builder. I attach the arms and heads to the older files from Madox so I can print them easier.

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