
"RTS Wisdom (Balance not Boredom, "UI" Rules/Mechanics)" Topic
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Tango01  | 06 May 2025 4:47 p.m. PST |
"ile I enjoyed old skool titles like CoH, Command and Conquer, Supreme Commander – I rarely play RTS anymore. Most RTS, the first 1/3 of the game is building up forces, 1/3 is actually fun, fighting, and the last 1/3 is mopping up when once side has obviously won. As a busy dad, a game that's only fun 1/3 of the time isn't really optimal use of my gaming time. My main strategy game is Steel Division (which is more about semi-realistic tactics and eschews base building) and the Total War series (Shogun II = best, fight me). But as a dad it is my duty to educate my son (9) in gaming genres. So I chose Zero-K – a (free) mash-up of Total Annihilation and Supreme Commander. My initial impressions is it's a pretty well thought out game – kinda the opposite of the latest Ubi or EA shovelware. Check it out on Steam. But as I browsed about the game, I came across a few expressions the devs use which caught my imagination. Obviously this won't apply to every genre (especially historical – it's about a sci fi RTS after all!), but their dev blogs have some interesting applications for tabletop gaming…" Delta Vector
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