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"Hail Caesar/Lion Rampant" Topic


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336 hits since 2 May 2025
©1994-2025 Bill Armintrout
Comments or corrections?

chriscoz Supporting Member of TMP02 May 2025 8:42 a.m. PST

I play Armati and Triumph! But want to put together a scenario game for my club (I don't play either set of rules with the club; they tend to play more skirmish-type games). I've seen the Lion Rampant Acre video on Little Wars TV (https://www.youtube.com/watch?v=UKjBnTJWimA). And I know those rules would work (I have the figures). But I read a lot about Hail Caesar.

Suggestions/opinions for running an Acre scenario for 6-8 players?

Personal logo Extra Crispy Sponsoring Member of TMP02 May 2025 5:39 p.m. PST

Lion Rampant is much easier to teach but needs to be tweaked to run a multi-player game. You really just end up with 3 parallel games side by side. For example, the move rates are so short you can't really move a reserve from left to center. So our club has a "double time" rule to handle this.

We tried HC but found it really, really bogged down in combat. We played 3or 4 games and moved on.

Ran The Cid08 May 2025 9:00 a.m. PST

To The Strongest is a good option as well. The core of the game system is easy to learn/teach. The game is grid based, so less "sweeping advance" and more up and down. But for a 6-8 player game its not a big issue.

Hail Caesar is a good option as well, although you'll need to be more comfortable with the movement system (proximity and facing).

I've started to look at Arsuf using TTS, and don't like the army lists. I may instead use the HC army list and translate the unit types to TTS.

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