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"Muskets & Tomahawks 2nd Ed Question" Topic


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81 hits since 26 Apr 2025
©1994-2025 Bill Armintrout
Comments or corrections?

Stosstruppen26 Apr 2025 5:45 p.m. PST

Have any of you played the newest edition of Muskets & Tomahawks? How does it compare to the 1st? I played the 1st once a long time ago and really enjoyed it. Just wondering if the mechanics are similar.

Zagloba26 Apr 2025 9:42 p.m. PST

The second edition adds a hand mechanic that I didn't care for. We played first edition with about 6 players no problem and everyone enjoyed it, but for second I felt like it never really clicked and slowed things down for no real benefit. We only played the one time, I'll probably try it again at some point, but first edition is good enough that I won't put too much effort into making it work.

korsun0 Supporting Member of TMP26 Apr 2025 10:28 p.m. PST

I was put off by the fact I needed to buy a new rulebook, period specific handbooks and cards and tokens. Version 1 was good enough for me.

Dexter Ward27 Apr 2025 2:15 a.m. PST

Yes, we have played it quite a lot. It is a big improvement over 1st edition. The main thing is the use of d10, rather than d6, and they have fixed the crazy melee rules in v1 (which often resulted in both units being more or less destroyed). The card system has changed; the use of hands was optional in v1, but the big thing is command points, which you get for playing the other side's activation cards. These can often be more use than a card, so there is far more player agency. In v1, you were often completely at the mercy of the card draws. The scenarios have also been improved.

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