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"A Question of Balance" Topic


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The Wargames Room23 Apr 2025 10:08 p.m. PST

In this weeks post I consider balancing games be they points based encounters, scenarios or historical refights with a little more focus on the last two.

If you feel inclined to read my ramblings feel free to visit my blog which can be found here: link

korsun0 Supporting Member of TMP24 Apr 2025 5:15 a.m. PST

Interesting piece….
We use predominantly home-grown rules so a points-based affair does not happen. The exception is when we have a skirmish based On Barons War, Clash of Steel or similar.

For bigger battles, we design the scenario ourselves and we rely on our understanding of the capabilities of troops under our rulesets to ensure we are making a balanced game. When I say balanced here, I am not referring to equal forces, but forces that will "give a game". This could mean one side grossly outnumbers another; however, the scenario and the aims of the scenario may require such an imbalance in order to provide a balanced game. For example, a strong defensive position may only have a small garrison but will require a large attacking force to enable multiple attacks and so on. On the downside, I don't see a newcomer being able to do that, because we have all been using home grown rules for 20 years, so we know what makes a good game and what won't.

The problem I have with historical games is that they are historical until the first turn. unless you are going to closely follow the real battle, it is not going to be an historical refight. An historic battle is great to see "what if" as you say, but how much do you closely follow the original battle before you try your what if? How do you cater for the god like view of the table, and the benefit of hindsight and study of the battle in question? To my mind, historical battles won't be balanced because there are way too many variables.

At the end of the day, a balanced game is one where every player has an equal amount of fun, that is the balance I like to achieve.

Shagnasty Supporting Member of TMP24 Apr 2025 9:27 a.m. PST

Sounds like a good philosophy.

Oberlindes Sol LIC Supporting Member of TMP24 Apr 2025 10:04 a.m. PST

It is this perspective that reinforces my view that historical battles are in general not balanced

Yes. If you're giving the enemy a fair fight, you (or someone above you) probably messed up somewhere.

I generally agree with the author's analysis.

The games I run are always scenario-based. Victory conditions and victory points do the balancing. That being said, I try to keep it fun to play, so that every player gets to shoot and move meaningfully.

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