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"Rising of the Clans First Playtest" Topic


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Tango01 Supporting Member of TMP20 Apr 2025 5:11 p.m. PST

"The collection is growing at a nice rate. The most recent additions include artillery and cavalry for both sides. I got them all out on the table and put my homemade rules to the test. I learned A LOT! I am trying to keep things simple, so trying to avoid saving rolls. I just want a hit to be a hit. In the first playtest, the opening volleys were much more severe than I would have liked. The adjustment I made was to lower the unmodified chance for a hit from 4, 5, 6 to a 5 or 6. It was a tremendous improvement. I like using cards to determine who goes when. The Black Powder rule of commanders rolling for each unit also worked pretty well. The uncertainty of how many activations a unit will get in a turn is also a plus in my opinion. I am thinking of adding disorder to outcomes. It would take one activation to remove the disorder of a unit. Units would become disordered moving through friendly units, crossing certain terrain features or as a result of hand to hand combat. I also will allow division commanders to move at any point in the turn that they wish. Here are some shots of today's playtest…"

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