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"Homebrew Rules" Topic


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232 hits since 25 Mar 2025
©1994-2025 Bill Armintrout
Comments or corrections?

DB Draft25 Mar 2025 1:50 a.m. PST

Just a couple of pics of some of my first bit of playtesting of some rules I am working on. Hex based movment certainly makes measuring easy. The dial on the base is for altitude (15 levels).

Some of the prototype cards. Inspired in part by Canvas Eagles but with some more freedom of movement as no fixed maneuver schedules. Custom mat by Deep Cut Studios. Fuel becomes an important factor for range of mission as well as starting altitude. Also before a game starts there is a die roll off for Tactical Surprise. The higher roll can spend points to gain advantages in the mission set up to simulate "Out of the Sun" attacks for example.

martin goddard Sponsoring Member of TMP25 Mar 2025 7:26 a.m. PST

Hexagons are certainly a good idea.

martin

Grelber25 Mar 2025 9:48 a.m. PST

And hexes the same size as the bases look really professional!

Grelber

Personal logo Extra Crispy Sponsoring Member of TMP25 Mar 2025 11:45 a.m. PST

The mat is a great balance between looks and usability.

JMcCarroll25 Mar 2025 11:47 a.m. PST

If you want a beer and pretzels set, I would limit height to three levels. If you are going to highly detailed rules stick with the 15 levels.

DB Draft26 Mar 2025 1:11 a.m. PST

Thanks for the comments. I am very pleased with the hex grid and how it turned out. I am trying to minimize as much book-keeping as possible with visual aids where appropriate (smoke markers etc…) Speed is also quite flexible with an aircraft starting each round capable of moving within their level speed band which would be 3 – 6 for an Albatros. The speed is then further modified by any altitude changes. This is why the altitude range of 15 levels is useful to allow for greater variety of speed and differentiation of aircraft types. Famous aircraft like the Fokker DrI, Sopwith Triplane and Fokker DVII have significant climbing advantages, while the SPAD XIII is strong in the dive.

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