
"Homebrew Rules" Topic
6 Posts
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DB Draft | 25 Mar 2025 1:50 a.m. PST |
Just a couple of pics of some of my first bit of playtesting of some rules I am working on. Hex based movment certainly makes measuring easy. The dial on the base is for altitude (15 levels).
Some of the prototype cards. Inspired in part by Canvas Eagles but with some more freedom of movement as no fixed maneuver schedules. Custom mat by Deep Cut Studios. Fuel becomes an important factor for range of mission as well as starting altitude. Also before a game starts there is a die roll off for Tactical Surprise. The higher roll can spend points to gain advantages in the mission set up to simulate "Out of the Sun" attacks for example.
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martin goddard  | 25 Mar 2025 7:26 a.m. PST |
Hexagons are certainly a good idea. martin |
Grelber | 25 Mar 2025 9:48 a.m. PST |
And hexes the same size as the bases look really professional! Grelber |
Extra Crispy  | 25 Mar 2025 11:45 a.m. PST |
The mat is a great balance between looks and usability. |
JMcCarroll | 25 Mar 2025 11:47 a.m. PST |
If you want a beer and pretzels set, I would limit height to three levels. If you are going to highly detailed rules stick with the 15 levels. |
DB Draft | 26 Mar 2025 1:11 a.m. PST |
Thanks for the comments. I am very pleased with the hex grid and how it turned out. I am trying to minimize as much book-keeping as possible with visual aids where appropriate (smoke markers etc…) Speed is also quite flexible with an aircraft starting each round capable of moving within their level speed band which would be 3 – 6 for an Albatros. The speed is then further modified by any altitude changes. This is why the altitude range of 15 levels is useful to allow for greater variety of speed and differentiation of aircraft types. Famous aircraft like the Fokker DrI, Sopwith Triplane and Fokker DVII have significant climbing advantages, while the SPAD XIII is strong in the dive. |
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