Help support TMP


"Army Characteristics in Wargames" Topic


9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Podcasts of War Message Board

Back to the ACW Discussion Message Board


Action Log

19 Mar 2025 11:45 a.m. PST
by Editor in Chief Bill

  • Changed title from "Should we have a Board in Modern......." to "Army Characteristics in Wargames"Removed from TMP Poll Suggestions board
  • Changed starttime from
    18 Mar 2025 11:47 a.m. PST
    to
    18 Mar 2025 11:46 a.m. PST

Areas of Interest

General
American Civil War

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Fire and Steel


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

1:72nd IMEX Union Artillery

Personal logo Editor in Chief Bill The Editor of TMP Fezian adds artillery to his soft-plastic Union forces.


Featured Profile Article

Coker House Restored

Personal logo reeves lk Supporting Member of TMP updates us on progress at this Champion Hill landmark.


Featured Book Review


513 hits since 18 Mar 2025
©1994-2025 Bill Armintrout
Comments or corrections?

Napoleon of the West Supporting Member of TMP18 Mar 2025 11:47 a.m. PST

Today on the podcast, Edward and Josh dive into army or national characteristics in wargames. They discuss their uses, merits, and different historical periods that do or do not benefit from their inclusion.
link
link

gamer118 Mar 2025 11:48 a.m. PST

Guys, got a question for yah. It is a mix of historical plus gaming.
Working on my game, coming along nicely, on the strategic level. The way I have the game mechanics now if you try and move a large army across a large river with an enemy nearby you are only allowed to use half the army strength the first turn, each turn represents roughly 4 hours.
My question is, as a gamer, would that seem like a "fair" penalty or would you consider it to harsh or to easy??? I had debated about only allowing half the army to be used for the whole day but didn't know if that would seem to harsh from the player POV or feel historical??? Yes I know its a general question but it is a general rule meant to cover lots of little things that are not worth the time and effort to include on a game of that large a scale. Thanks, happy gaming!!!

Personal logo StoneMtnMinis Supporting Member of TMP18 Mar 2025 11:51 a.m. PST

Da Bug, Boss! Da Bug!

Personal logo Extra Crispy Sponsoring Member of TMP18 Mar 2025 1:17 p.m. PST

I can cross half my army in 4 hours, the whole thing in 8? I assume that does not include the wagon train….

79thPA Supporting Member of TMP18 Mar 2025 2:08 p.m. PST

I guess it depends on how large "large" is, and how close "close" is. As noted above, I would not expect the trains to be part of the crossing force. Without knowing any details, a large crossing can easily take an entire day or more.

Martin Rapier19 Mar 2025 1:26 a.m. PST

It rather depends on how easy the access to ford/bridging sites is, width and depth of river etc, but for game purposes I'm sure the suggestion is fine.

advocate19 Mar 2025 8:06 a.m. PST

Bridges or ferries? How many? And have the crossing side used any feints to draw off the defender?

79thPA Supporting Member of TMP19 Mar 2025 3:52 p.m. PST

Holy cow! The entire thread was transported.

Napoleon of the West Supporting Member of TMP21 Mar 2025 6:18 a.m. PST

Gamer1, I am no expert in Civil War river crossings, so I can't comment on the historical accuracy of the mechanic, but I assume you want it to be fairly punishing. I think that half the army in one turn might be too forgiving, but again I'm not super well read on the subject.

Sorry - only verified members can post on the forums.