
"Army Characteristics in Wargames" Topic
9 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please use the Complaint button (!) to report problems on the forums.
For more information, see the TMP FAQ.
Back to the Podcasts of War Message Board Back to the ACW Discussion Message Board
Action Log
19 Mar 2025 11:45 a.m. PST by Editor in Chief Bill
- Changed title from "Should we have a Board in Modern......." to "Army Characteristics in Wargames"Removed from TMP Poll Suggestions board
- Changed starttime from
18 Mar 2025 11:47 a.m. PST to 18 Mar 2025 11:46 a.m. PST
Areas of InterestGeneral American Civil War
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase Article
Featured Profile Article reeves lk updates us on progress at this Champion Hill landmark.
Featured Book Review
|
Napoleon of the West  | 18 Mar 2025 11:47 a.m. PST |
Today on the podcast, Edward and Josh dive into army or national characteristics in wargames. They discuss their uses, merits, and different historical periods that do or do not benefit from their inclusion. link link |
gamer1 | 18 Mar 2025 11:48 a.m. PST |
Guys, got a question for yah. It is a mix of historical plus gaming. Working on my game, coming along nicely, on the strategic level. The way I have the game mechanics now if you try and move a large army across a large river with an enemy nearby you are only allowed to use half the army strength the first turn, each turn represents roughly 4 hours. My question is, as a gamer, would that seem like a "fair" penalty or would you consider it to harsh or to easy??? I had debated about only allowing half the army to be used for the whole day but didn't know if that would seem to harsh from the player POV or feel historical??? Yes I know its a general question but it is a general rule meant to cover lots of little things that are not worth the time and effort to include on a game of that large a scale. Thanks, happy gaming!!! |
StoneMtnMinis  | 18 Mar 2025 11:51 a.m. PST |
|
Extra Crispy  | 18 Mar 2025 1:17 p.m. PST |
I can cross half my army in 4 hours, the whole thing in 8? I assume that does not include the wagon train…. |
79thPA  | 18 Mar 2025 2:08 p.m. PST |
I guess it depends on how large "large" is, and how close "close" is. As noted above, I would not expect the trains to be part of the crossing force. Without knowing any details, a large crossing can easily take an entire day or more. |
Martin Rapier | 19 Mar 2025 1:26 a.m. PST |
It rather depends on how easy the access to ford/bridging sites is, width and depth of river etc, but for game purposes I'm sure the suggestion is fine. |
advocate | 19 Mar 2025 8:06 a.m. PST |
Bridges or ferries? How many? And have the crossing side used any feints to draw off the defender? |
79thPA  | 19 Mar 2025 3:52 p.m. PST |
Holy cow! The entire thread was transported. |
Napoleon of the West  | 21 Mar 2025 6:18 a.m. PST |
Gamer1, I am no expert in Civil War river crossings, so I can't comment on the historical accuracy of the mechanic, but I assume you want it to be fairly punishing. I think that half the army in one turn might be too forgiving, but again I'm not super well read on the subject. |
|