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"Infantry & Artillery Fire Tables" Topic


7 Posts

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374 hits since 17 Mar 2025
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Richard 195617 Mar 2025 5:25 a.m. PST

I find RxE fire slows game down with two separate dice types and throws required. Plus with Artillery fire using the six sided dices and modifiers seems to result in either no hits or maybe too many. Thoughts please. Thanks

Barcephus17 Mar 2025 6:42 a.m. PST

You can always ask one of the authors for the mechanics of it

Todd fisher
Matt delamatter (sp?)
I think they are both on this site

Richard 195617 Mar 2025 11:50 p.m. PST

I look forward to their input.

Barcephus18 Mar 2025 12:40 p.m. PST

When you say "slow the game down" do you mean rolling the dice takes time?

for infantry fire, you can, (and should) just roll the 2d10 and d6 together

14Bore19 Mar 2025 7:25 a.m. PST

IMO, living with just 2 D-10s (of EIII)any game with more than 2 dice seems a baseball game of nerves and a waist of time.

Richard 195620 Mar 2025 2:25 a.m. PST

Thanks for your input gentlemen

Richard 195620 Mar 2025 11:19 p.m. PST

Barcephus do you know why the creators of RxE came up with the new method of calculating infantry and artillery fire? Did they consider the method resulted in more accurate/historic outcomes?

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