
"Infantry & Artillery Fire Tables" Topic
7 Posts
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Richard 1956 | 17 Mar 2025 5:25 a.m. PST |
I find RxE fire slows game down with two separate dice types and throws required. Plus with Artillery fire using the six sided dices and modifiers seems to result in either no hits or maybe too many. Thoughts please. Thanks |
Barcephus | 17 Mar 2025 6:42 a.m. PST |
You can always ask one of the authors for the mechanics of it Todd fisher Matt delamatter (sp?) I think they are both on this site |
Richard 1956 | 17 Mar 2025 11:50 p.m. PST |
I look forward to their input. |
Barcephus | 18 Mar 2025 12:40 p.m. PST |
When you say "slow the game down" do you mean rolling the dice takes time? for infantry fire, you can, (and should) just roll the 2d10 and d6 together |
14Bore | 19 Mar 2025 7:25 a.m. PST |
IMO, living with just 2 D-10s (of EIII)any game with more than 2 dice seems a baseball game of nerves and a waist of time. |
Richard 1956 | 20 Mar 2025 2:25 a.m. PST |
Thanks for your input gentlemen |
Richard 1956 | 20 Mar 2025 11:19 p.m. PST |
Barcephus do you know why the creators of RxE came up with the new method of calculating infantry and artillery fire? Did they consider the method resulted in more accurate/historic outcomes? |
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