
"ADLG: Complex Movement Options" Topic
1 Post
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please remember that some of our members are children, and act appropriately.
For more information, see the TMP FAQ.
Back to the Wargaming in General Message Board
Areas of InterestGeneral
Featured Link
Featured Showcase Article Strangely intelligent hyenas for BeestWars.
Featured Profile Article Need larger bases for large models or dioramas?
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Tango01  | 17 Feb 2025 5:04 p.m. PST |
"Way back in the days of Art de la Guerre (ADLG) V3 I tried tabulating the various processes involved like movement, shooting, melee etc. I found the exercise useful but the tables were somewhat cumbersome in use. Nonetheless the exercise always helped my understanding the rules. With ADLG I have found understanding is not the same as learning. So, when V4 arrived I decided to use a different approach and play with just the play sheet if at all possible. So far I am doing better during games but afterwards I still can't resist digging into the workings of ADLG. I find this post game, reverse engineering helps my understanding as it often exposes the complex variations and plain old quirks of the rules; something I've enjoyed doing since I played DBMM. My reworking of the ADLG mega table is the most recent example of this…." The Waving Flag link Armand
|
|