Help support TMP


"SST Rock Starr soldier's one" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Solo Wargamers Message Board

Back to the 28mm WWII Message Board

Back to the WWII Battle Reports Message Board


Areas of Interest

General
World War Two on the Land
World War Two at Sea

Featured Recent Link


Featured Showcase Article

Small Scale Ships with M.Y. Miniatures

Mal Wright Fezian's first experience with 1:4800 scale naval models.


Featured Workbench Article

Storing Projects

Containers for when you need to sideline that project you've been working on, or maybe just not lose the bits you're not ready for yet.


Featured Profile Article

AEWWII at Gen Con

Paul Glasser almost missed out on his most-enjoyable game at Gen Con 2008.


Featured Book Review


262 hits since 29 Jan 2025
©1994-2025 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Korvessa Supporting Member of TMP29 Jan 2025 6:54 p.m. PST

SSG Rock Starr's adventures in the Battle of the Bulge, with a bit of a sci-fi twist:

link

28mm WWII skirmish using Nuts! by TwoHourWargames

CAPTAIN BEEFHEART29 Jan 2025 7:19 p.m. PST

Looks like a fun game. I was pleased to see how the rules were interpreted. Not too many 2 hr games ARs around here.

Stryderg Supporting Member of TMP29 Jan 2025 8:23 p.m. PST

Those mysterious lights (real or not) must played havoc on the nerves of the men involved. At least until they figured out what caused them. Nice job incorporating actual events into your game.

SBminisguy31 Jan 2025 10:32 a.m. PST

Fantastic AAR, thanks for sharing!

One rules note, when you roll Activation (same thing as initiative) your target number for the roll is your leader's Reputation or lower. Then the winner of the roll is the side that came closest to, but equal to or under their Rep. For non-NUTS players "Reputation" or "Rep" represents morale and training on a 1-6 scale, with 1 being an elderly infirm person or maybe a young child, and 6 a crack soldier.

Example 1:
SGT Rock's Rep is 5, the German Rep is 4. Rock rolls a "6", which is above his Rep, and the German player a "2" which is below the target Rep of 4 and less than Rock's roll of a 6. The German player wins Activation because it rolled at or under Rep, while Rep Sgt Rock fails to Activate because he rolled above his Rep of 5. He and his squad can still REACT to things, but not Move or initiate combat.

Example 2: SGT Rock's Rep is 5, the German Rep is 4. Rock rolls a "4", which is below his Rep, and the German player a "3" which is also below the target Rep of 4. Because Sgt Rock rolled at or below his Rep, AND higher than the German's successful Activation roll, Sgt Rock Activates and moves and shoots first. Then any surviving Germans (who again, may get to REACT to Rock's actions during Rock's turn) get to go.

Korvessa Supporting Member of TMP31 Jan 2025 3:04 p.m. PST

Correct, I was just wording it a little different.
When I wrote "won initiative, but couldn't move" or similar – it meant I rolled a six for activation.
Happened a lot in this game.

SBminisguy04 Feb 2025 9:16 a.m. PST

Awesome, was trying to clarify and not be critical.

Korvessa Supporting Member of TMP04 Feb 2025 10:01 a.m. PST

No worries SB

Sorry - only verified members can post on the forums.