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"Caesar's Camp: La Ferme de Caubert" Topic


7 Posts

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417 hits since 14 Jan 2025
©1994-2025 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP14 Jan 2025 5:02 p.m. PST

"Myself and Graham got together at the Abyss before Xmas for our fourth turn in our Caesar's Camp campaign. This was the second go with our platoons from our third game, so we both had some missing men…"


picture


picture

wargaming in 28 mm and sometimes smaller


link


Armand

Oberlindes Sol LIC Supporting Member of TMP14 Jan 2025 7:57 p.m. PST

Missing men is normal in war throughout history: wounded, sick, missing, KIA and yet not replaced, AWOL. So that's a realistic start. Nice AAR and pictures.

Captain Pete15 Jan 2025 10:17 a.m. PST

That is a great looking game!

TacticalPainter0115 Jan 2025 1:01 p.m. PST

Missing men is normal in war throughout history: wounded, sick, missing, KIA and yet not replaced, AWOL. So that's a realistic start. Nice AAR and pictures.

The campaign is for Chain of Command and the supplement ‘At the Sharp End' provides the mechanics for handling casualties during a campaign. In most campaigns sides are limited in the number of platoons available and so keeping an eye on casualties is a big part of managing the campaign. If nothing else it prevents those crazy fight to the death games where players have no regard for losses.

Tango01 Supporting Member of TMP15 Jan 2025 4:04 p.m. PST

Thanks

Armand

Mark 1 Supporting Member of TMP18 Jan 2025 3:23 p.m. PST

If nothing else it prevents those crazy fight to the death games where players have no regard for losses.

In all my years of gaming I have never managed to participate in a campaign. All of my games have been one-off affairs. But I have always wanted to get involved in multiple games in sequence, and the impact on realistic command behavior (ie: reducing the ease of choosing to "fight to the death") has been one of the key reasons.

I have tried to create pre-game briefings, victory conditions, etc. to give gamers reasons to care about preserving their forces. I have never been satisfied with the results.

I believe that preventing the "fight to the death" behavior needs multiple games in sequence (ie: a campaign), to make it real to the gamers, or to make them pay if they can't consider the impact on game 2 of their decisions in game 1.

Some day I'll find myself in circumstances where the games are not so rare and ad hoc. Some day ….

-Mark
(aka: Mk 1)

Tango01 Supporting Member of TMP18 Jan 2025 3:37 p.m. PST

(smile)

Armand

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