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"A playtest of some new rules! --Dr Who anybody?" Topic


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Personal logo Herkybird Supporting Member of TMP04 Jan 2025 12:06 p.m. PST

Today, as the title suggests, Phil my friend helped me playtest a set of Dr Who rules I have been working on.

I have done a little BatRep of how the game went, and its on my blog at this link

picture

Enjoy!

Personal logo StoneMtnMinis Supporting Member of TMP04 Jan 2025 2:25 p.m. PST

Looks like these are going to be a fun set of rules. Can't wait to see the finished set. thumbs up

Dave

gavandjosh0204 Jan 2025 5:18 p.m. PST

thanks

SFrost05 Jan 2025 3:19 a.m. PST

Looks fun! Looking forward to the finished rules:-)

forrester06 Jan 2025 6:13 a.m. PST

Interesting.
Doctor Who gaming can present a problem in finding a proper in-game role for the usually unarmed main characters.
It looks like you're working on mechanisms to create a plot instead of trying to fit them into a military skirmish.
Let's know how it goes.

Personal logo Herkybird Supporting Member of TMP07 Jan 2025 1:34 p.m. PST

Thank you for the kind comments!

#Forrester, indeed, I modified a solo skirmish system I used on others of my rules. I have what I call 'Thought cards' which are mixed in with other cards to produce a deck, and are more likely to appear than aliens, and you need to collect the correct 5 cards( in the same colour) before you can do the actions to defeat them. I am trying to represent what happens in the episodes (3rd and 4th Doctors, especially) where by exploring, the characters work out what is happening, and how they can defeat their enemies.
You are correct too in that its more important to hide from aliens, or distract them while you wait for the solution to appear! Its also a game dynamic that you cannot succeed in the game without taking risks, which provides a degree of excitement!
One event I didn't mention in the game report was that when the Doctor was captured, I had to sacrifice the 2 correct thought cards I had to release him. Fortunately, a subsequent 'Shuffle Deck' card we got meant the sacrificed cards were found again quite quickly. It was a good job as we were getting overrun by Autons!

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