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"Valour & Fortitude question" Topic


13 Posts

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481 hits since 9 Dec 2024
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Personal logo ochoin Supporting Member of TMP09 Dec 2024 2:13 p.m. PST

We've just finished our '24 Show game (The Sudan) & as the organisers have moved the '25 Show to July, it's time to start planning. A large Napoleonic game is a strong front runner.

We are long-time Napoleonic gamers. About 18 months ago, we started using the V&F rules for "garage" games, using about a Corps a side. Good rules!

The Show game would involve 2 sides (Austrians Vs French) with a French army of 2 Line Corps, a Guard Corps & a cavalry Corps against a similar number of Austrians. This would be a multi-player effort.

How feasible is this? Would the game be best broken into separate but related games with 2 sets of cards? What other issues might we find?

The alternative to V&F for us is Black Powder, which would certainly work. We like BP….but like V&F a little bit more.

Advice welcome.

bobspruster Supporting Member of TMP09 Dec 2024 4:40 p.m. PST

I've only just read the rules, but the first thought I had was to give each corps commander a fate deck.

Personal logo ochoin Supporting Member of TMP09 Dec 2024 6:36 p.m. PST

That's sort of what I was wondering. But is that *too* much random stuff?

bobspruster Supporting Member of TMP10 Dec 2024 2:30 a.m. PST

Good point.
Have the Corps commanders roll dice to see which one of them draws a card that turn?

Fitzovich Supporting Member of TMP10 Dec 2024 4:01 a.m. PST

I very much like V&F rules. We web using them for an upcoming Battle of Wilsons Creek part of an ACW event at a local museum.

While I'm sure that you will sort out the particulars on your napoleonic game I would add that we will be printing and giving away a handout of the QRS along with directions to the website for those interested to download the rules.

V&F is a superb entry point vehicle for gaming groups to use to bring in new players to our hobby and I urge everyone to make the most of this opportunity.

Personal logo ochoin Supporting Member of TMP10 Dec 2024 4:18 a.m. PST

Bob, interesting…. how about this idea? The c-i-c eg Napoleon, draws cards as per the rules & then gives them to select Corps Commanders? Our big Show game may well have 3-4 players a side.

Fitz, is your QRS different (superior? to the one on the website? How can I get one? A snarky person would say the rules are worth every cent they cost. I would say that although they're free, they're worth more than several commercial sets I've bought.

Fitzovich Supporting Member of TMP10 Dec 2024 6:23 a.m. PST

ochoin, We are going to use the QRS on the website and print up a bunch of copies to give away with the links to the rules and army lists. Although I am still getting used to them I think that they are just perfect for introducing new players to gaming.

Shagnasty Supporting Member of TMP10 Dec 2024 7:38 a.m. PST

The rules lost me on "fate deck."

bobspruster Supporting Member of TMP10 Dec 2024 8:18 a.m. PST

Ochoin, that'd be even better: a reflection of the C in C's influence over his troops.

Decebalus10 Dec 2024 9:29 a.m. PST

I would give every player Fate Cards. I like the idea of ochoin, that the CinC draws the cards for all players. Makes him important.

I think one deck is enough, you could print two decks and mix them together. Remember you can also create your own cards for your scenario.

IronDuke596 Supporting Member of TMP10 Dec 2024 9:38 a.m. PST

+1 Shagnasty.

Personal logo ochoin Supporting Member of TMP10 Dec 2024 12:00 p.m. PST

" Remember you can also create your own cards for your scenario."

Now that's something worth thinking about.

"The rules lost me on "fate deck."
If I called it a 'Destiny Deck' would that suit better? NB Napoleon, 'Man of Destiny'.
The concept of Fate was, as you may not know, strong in Europe at the time.

Ed von HesseFedora10 Dec 2024 1:23 p.m. PST

The game works perfectly well without the Fate cards. They just make things interesting without needing an umpire or special scenario.

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