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"Defining Stages of Failure" Topic


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254 hits since 18 Nov 2024
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian18 Nov 2024 8:49 p.m. PST

You were asked – TMP link

As a follow-up to the previous poll on why wargame projects fail, perhaps it's appropriate to decide what constitutes either success or failure. I would suggest:

  1. that a wargame project is a success if you assemble at least two armies, suitable terrain and rules and fight battles. (How many battles? Good question.)
  2. I'd say it's a failure if you buy or build some of the necessary elements, but throw them out, give them away or sell them off without ever having what you need for a game.
  3. You can tell yourself the verdict is still out as long as you have pieces of the incomplete project, but after a time, you're just lying to yourself. (How much time? Good question.)
  4. You built it, but no one came. Is it a failure if the completed project attracts no gamers?
  5. You cannibalized the project. Is it a failure if the troops, terrain or whatever were folded into another project? (For example, my 28mm Tudor English condensed scale DBA project never played, but was rebased for Lion/Dragon Rampant.)


Which of those five states do you regard as a failure?

Stage 1 – 4% of the votes
Stage 2 – 34% of the votes
Stage 3 – 19% of the votes
Stage 4 – 11% of the votes
Stage 5 – 8% of the votes

Personal logo Editor in Chief Bill The Editor of TMP Fezian18 Nov 2024 8:50 p.m. PST

mildbill19 Nov 2024 5:48 a.m. PST

Is a project a failure if you learn from it and/or enjoy the project, even if you never play it?

mildbill19 Nov 2024 5:48 a.m. PST

I say no.

robert piepenbrink Supporting Member of TMP19 Nov 2024 8:46 a.m. PST

Good answer, mildbill, but you must not be wrapped as tightly as I am. For me, there have been failures precisely because I couldn't learn enough, and finally concluded the information just wasn't there, or the enjoyment was conditional on a pair of completed armies, and the manufacturer let me down.

Anyway, not much point in asking why wargame projects fail unless we more or less agree on what constitutes failure.

Personal logo etotheipi Sponsoring Member of TMP19 Nov 2024 12:11 p.m. PST

I consider all my wargaming projects to be failures just like post-it notes, velcro, teflon, pacemakers, superglue, and safety glass.

UshCha Supporting Member of TMP20 Nov 2024 8:03 a.m. PST

Not sure I have ever "failed" a project. One have been dropped for good reasons. I did do the preliminary work for an English longbow army "Agincourt" and all that, but dropped it. Reading more history the English victory's owed as much to gross French stupidity as English expertise. riding down your own troops, stupidity in the extreme. So playing the French would be no fun, you would have to model stupidity, even if successful it would make a dire game for the French General so the project was dropped well before figures.

Is that a failure, probably not, like any research some lines may not be productive to pursue but you have to do some work to see if it is a viable approach. This one was really not a sensible approach. Very late on the French started to get it together but then the armies were not the same. Knights advancing with a Pavice has less appeal tactically even if it actually lets the knights fight effectively.

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