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"To Grid or Not to Grid?" Topic


7 Posts

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827 hits since 16 Nov 2024
©1994-2025 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP16 Nov 2024 3:48 p.m. PST

"For large scale ancient naval battles I put the ships on octagonal bases and have used a lightly marked square grid to manage movement. This has worked well. The only issue with a square grid is that if movement allowance from square to square along the diagonal is the same as movement across the face of the square then you will move faster on the diagonals. This is easily addressed by making movement along the diagonal cost 1.5 times the allowance for moving across a face by having every other square of movement along a diagonal cost 2 move points to enter instead of the usual 1…"

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Armand

0101skl19 Nov 2024 4:48 a.m. PST

Thanks for posting this earlier article.

My thinking has evolved quite a lot since last year. The article below sets out the main influence on the new direction I'm taking. It still involves a grid.

link

Tango01 Supporting Member of TMP19 Nov 2024 10:49 a.m. PST

Thanks to you!…


Armand

TimePortal21 Nov 2024 11:20 a.m. PST

Nice fleets.
I still pay AH Trireme.

Tango01 Supporting Member of TMP21 Nov 2024 2:56 p.m. PST

Glad you like them…


Armand

pfmodel22 Nov 2024 12:06 a.m. PST

Nice figures, i never considered a octangle base – it does look interesting. This video lists other ancient naval rules. youtu.be/ISvguKDfxkM

Tango01 Supporting Member of TMP22 Nov 2024 2:49 p.m. PST

Happy you like them too and thanks for the video…


Armand

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