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"Defining Stages of Success" Topic


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203 hits since 8 Nov 2024
©1994-2024 Bill Armintrout
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Personal logo Editor in Chief Bill The Editor of TMP Fezian08 Nov 2024 8:13 p.m. PST

You were asked – TMP link

As a follow-up to the previous poll on why wargame projects fail, perhaps it's appropriate to decide what constitutes either success or failure. I would suggest:

  1. that a wargame project is a success if you assemble at least two armies, suitable terrain and rules and fight battles. (How many battles? Good question.)
  2. I'd say it's a failure if you buy or build some of the necessary elements, but throw them out, give them away or sell them off without ever having what you need for a game.
  3. You can tell yourself the verdict is still out as long as you have pieces of the incomplete project, but after a time, you're just lying to yourself. (How much time? Good question.)
  4. You built it, but no one came. Is it a failure if the completed project attracts no gamers?
  5. You cannibalized the project. Is it a failure if the troops, terrain or whatever were folded into another project? (For example, my 28mm Tudor English condensed scale DBA project never played, but was rebased for Lion/Dragon Rampant.)


Which of those five states do you regard as a success?

Stage 1 – 44% of the votes
Stage 2 – 1% of the votes
Stage 3 – 5% of the votes
Stage 4 – 9% of the votes
Stage 5 – 12% of the votes

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