"Defining Stages of Success" Topic
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Editor in Chief Bill | 08 Nov 2024 8:13 p.m. PST |
You were asked – TMP link As a follow-up to the previous poll on why wargame projects fail, perhaps it's appropriate to decide what constitutes either success or failure. I would suggest:
- that a wargame project is a success if you assemble at least two armies, suitable terrain and rules and fight battles. (How many battles? Good question.)
- I'd say it's a failure if you buy or build some of the necessary elements, but throw them out, give them away or sell them off without ever having what you need for a game.
- You can tell yourself the verdict is still out as long as you have pieces of the incomplete project, but after a time, you're just lying to yourself. (How much time? Good question.)
- You built it, but no one came. Is it a failure if the completed project attracts no gamers?
- You cannibalized the project. Is it a failure if the troops, terrain or whatever were folded into another project? (For example, my 28mm Tudor English condensed scale DBA project never played, but was rebased for Lion/Dragon Rampant.)
Which of those five states do you regard as a success? Stage 1 – 44% of the votes Stage 2 – 1% of the votes Stage 3 – 5% of the votes Stage 4 – 9% of the votes Stage 5 – 12% of the votes |
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