As with Pete, I like seeing games running at 1-to-1 unit scale at the smaller model scales. While I do 6mm, I also enjoy seeing good looking games at 10mm and 12mm.
Prokhorovka is a challenge to game on a one-to-one unit scale, if for no other reason than the sheer scale of the battle. The number of units that should be on the table for a clash covering the map area of this game … well it is a rare set of rules that can handle so many pieces.
As to Wolfhag's concern and Gunny's comment, I too tend to tsk-tsk the hub-to-hub tanks lining up like Napoleonic infantry that is somehow characteristic of FoW. But I still give my applause to the game organizer for running a Kursk game that is not full of Tigers, Panthers and Elefants. And for mixing in infantry and AT guns, which were present in LARGE numbers at Kursk, even though the tank actions are the dominant stories.
That said, I would encourage gamers putting together Kursk scenarios to consider that pretty much 1/3rd of Red Army tanks at Kursk were T-70s (and a few other light tanks). And Pz IIIs were about as common at Pz IVs in the German ranks. KV-1's were relatively rare (certainly not a major portion of the Red Army forces), were mostly the KV-1S model, and by 1943 were no longer mixed in brigades with the T-34s. And at Prokhorovka KV-1's may have been entirely absent -- the only heavy tank regiment showing in the unit histories as participating that day being equipped with LL Churchills.
Or so I have found in my readings.
-Mark
(aka: MK 1)