Help support TMP


"What happens when a shell hits armour" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.


Back to the Early 20th Century Media Message Board

Back to the WWII Media Message Board

Back to the WWII Naval Discussion Message Board

Back to the Naval Gaming 1898-1929 Message Board


Areas of Interest

19th Century
World War One
World War Two on the Land
World War Two at Sea
World War Two in the Air

Featured Hobby News Article


Featured Recent Link


Featured Showcase Article

More 15mm Boxers from Cellmate

Tod gives us another look at his "old school" Boxer Rebellion figures.


Featured Profile Article

Report from Gamex 2005

Our Man in Southern California, Wyatt the Odd, reports on the Gamex 2005 convention.


1,099 hits since 25 Sep 2024
©1994-2025 Bill Armintrout
Comments or corrections?

Warspite125 Sep 2024 4:31 a.m. PST

A new video from naval historian Drachinifel:

YouTube link

Interesting and informative.

Barry

Personal logo Herkybird Supporting Member of TMP25 Sep 2024 5:22 a.m. PST

Very interesting! Seems that a lot of wargame rules should have a little more effective penetration than the standard value so often given!

Pontius26 Sep 2024 2:54 a.m. PST

My rules allow for 3 in 6 chance of penetration at penetration range, 1 in 6 of partial penetration and half damage. I also allow a 1 in 6 penetration chance at the next range when the stats suggest not. This generally seems to give the sort of results I want.
What I find difficult to decide are the maximum effective ranges. Some rules use the ranges quoted in test firings, which can produce hits at ranges far in excess of reality.

Personal logo Yellow Admiral Supporting Member of TMP26 Sep 2024 3:44 p.m. PST

Very interesting! Seems that a lot of wargame rules should have a little more effective penetration than the standard value so often given!
Or maybe damage effects from penetration should be just a little more randomized, less deterministic. Wargamers like the details, but it's impossible to account for all of the variables from firing point to impact point which could affect the amount of damage inflicted.

Sorry - only verified members can post on the forums.