Der Alte Fritz | 15 Sep 2024 10:06 p.m. PST |
I concluded Part 2 of my massive cavalry battle between the heavy elements of the Prussian and Russian cavalry. No infantry in the battle, nothing but cavalry. Click on the link to my blog for the full story and more pictures. link
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cavcrazy | 16 Sep 2024 6:21 a.m. PST |
Everybody loves a great cavalry battle; I know I do! |
Frederick | 16 Sep 2024 6:27 a.m. PST |
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John the OFM | 16 Sep 2024 7:13 a.m. PST |
Cavalry bring a touch of class to what would otherwise be a pointless brawl. Beautiful looking game. |
Grelber | 16 Sep 2024 8:07 a.m. PST |
Lovely horses, both the sculpting and the painting! Grelber |
14Bore | 16 Sep 2024 1:10 p.m. PST |
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JMcCarroll | 16 Sep 2024 2:09 p.m. PST |
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Dal Gavan | 16 Sep 2024 5:26 p.m. PST |
More of a brawl than a battle, Jim? Lovely figures and well painted, mate. Interesting ideas about your rules which you aired in the account. People will always argue over how long it takes horses to recover, and show plenty of evidence for their claims. To simulate exhaustion of the horses and riders, instead of having a "recovery period", have you thought about just limiting the number of times a squadron can charge? Or is that too much book keeping? |
PzGeneral | 17 Sep 2024 4:27 a.m. PST |
Outstanding!! Thanks for posting, Dave |
Der Alte Fritz | 17 Sep 2024 7:50 a.m. PST |
Dal, an interesting idea. My units tend to get chewed up badly after a couple of melee rounds and most are render useless after a melee. So maybe the problem fixes itself. |
Dal Gavan | 17 Sep 2024 1:57 p.m. PST |
Which is fairly much what happened in history, mate. One of my pet peeves is when rules allow the last two figures in a cavalry unit to make their 10th charge of the game. |
Der Alte Fritz | 17 Sep 2024 9:08 p.m. PST |
I use six stand squadrons of two figures and when it is reduced to two stands then I remove the unit from play. |
Dal Gavan | 21 Sep 2024 4:39 a.m. PST |
I still use Grant's rules, Jim, and (as you probably know) they use a similar mechanism, with units being withdrawn once they lose >=50% of their strength. |