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"Conversion to make a rotund figure" Topic


6 Posts

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Personal logo Grelber Supporting Member of TMP21 Aug 2024 8:59 p.m. PST

A posting a few days back mentioned building a French army for the Viking Siege of Paris, which would be led by Charles the Fat. I had been vaguely mulling over a rotund leader for some of my 28mm Mycenaeans. Is there a good way to go about creating a fat leader? Of course, you would need to add a lot to the waistline, but it strikes me he would also need additional weight on his arms and jowls. All of which leaves me wondering whether it would be easier to convert a regular, skinny warrior, or to find a figure that is already overweight and try to add appropriate robes and what not.

Grelber

Frederick Supporting Member of TMP22 Aug 2024 4:57 a.m. PST

Good question – I am converting a figure to a Santa Claus and while I did the beard with Green Stuff and I am pretty happy about it would be very interested in how people approach the rotund thing

The dumb guy22 Aug 2024 12:03 p.m. PST

Hollow the figure out with a Dremel or Industrial mill.
Heat the figure to just below melting with a military grade laser. The melting point can be determined from the scraps.
Inflate with He3.

What? Everyone doesn't have all this equipment?

Personal logo etotheipi Sponsoring Member of TMP22 Aug 2024 2:33 p.m. PST

It is very rare for someone just to have a gut. They are likely to have flab on the arms, thighs, butt, and neck if they are very overweight. In a Medieval setting, the person is likely to have contingent issues that end up visible.

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I think it would be easier to clothe an appropriately sized figure than to just add some weight.

14Bore24 Aug 2024 4:34 a.m. PST

Actually for yearsif not decades pondered why all my soldiers are fit and thin. Now know they are all in average only 5 foot 6 or so, humans have gotten a bit taller since then, but some should be a bit porky than others.

Disco Joe24 Aug 2024 9:34 a.m. PST

Feed them lots of Liquid Metal and they will get more rotund.

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