"4-8-12 Xenos Rampant Unit Sizes?" Topic
6 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please be courteous toward your fellow TMP members.
For more information, see the TMP FAQ.
Back to the 28mm Sci-Fi Message Board
Areas of InterestScience Fiction
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Profile ArticleCan the door to Gothic Hell be closed?
|
leg1on | 18 Aug 2024 10:24 a.m. PST |
Hi All, Have any of you experimented with the subject? If so, did you also reduce the numbers of dice rolled to eight and four? Fewer dice rolled will mean fewer fives and sixes. Have you tried going back up to 12 and six dice? I assume fewer SPs rolling more dice would make the game more deadly. I ask because 4-8-12 units would be more flexible numbers for fielding reduced model units. And sections of eight and fire teams of four exist now. Thanks, L |
Extra Crispy | 18 Aug 2024 6:04 p.m. PST |
Isn't Xenos units of 5 and 10? |
PzGeneral | 19 Aug 2024 4:07 a.m. PST |
Yup. And Primitive Infantry and Militia Rabble can go to 15 figures… Dave |
Dentatus | 19 Aug 2024 5:45 a.m. PST |
My understanding is the increments of 5 was a nod to the current GW 40K box sets/packaging. What's to stop you from going back to 4 – 8 – 12? Yes, fewer dice = fewer 5,6s, but and I don't see the shift undermining/breaking the Xenos rules. After all, increments of 4 work in the other Rampant games, right? Just do it. No one is gonna arrest you. |
Leadjunky | 19 Aug 2024 7:50 p.m. PST |
Changing the number of dice reduces the chance of scoring enough hits to cause a loss in unit strength. Units with higher armor will likely be more difficult to reduce to half strength and even harder to destroy. |
Dentatus | 20 Aug 2024 5:47 a.m. PST |
The jump to Sci Fi and 5/10 increments certainly shifts the dynamic but I'm not convinced going back to increments of 4 breaks the game. The player facing high armor adversaries now has to account for that, right? Armor Piercing. Support Weapons. Artillery. Besides, increments of 4 allows players to field a broader range of smaller/reduced units. |
|