Help support TMP


"Mutant Zone Wars II" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the SF Battle Reports Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Matchbox 1932 Ford Coupe Model B Modified

Converting a toy car for the car-combat arena.


Featured Profile Article

Council of Five Nations 2010

Personal logo Editor in Chief Bill The Editor of TMP Fezian is back from Council of Five Nations.


Current Poll


Featured Movie Review


678 hits since 14 Aug 2024
©1994-2026 Bill Armintrout
Comments or corrections?

Nottingham Wargames15 Aug 2024 2:35 a.m. PST

Having now painted the character figures, we fought the next post-apocalyptic scenario/mission in the rule book. This was a bit of a lop-sided affair. The GenLab tribe (animal-human mutation experiments 'gone wrong') had a disastrous second turn, with two of their gang members being knocked out in quick succession. The Mechatron Hive (displaced and confused robots following the apocalypse) won handsomely by securing and holding most of the objectives.

So far we have had lots of fun with this game. It has some interesting game mechanics, great characters and miniatures and outrageously random events. The scenarios also seem well balanced.

picture

picture

More images at Nottingham Wargames Club:
link

JMcCarroll15 Aug 2024 1:43 p.m. PST

You could throw in some zombies for additional fun?

Sorry - only verified members can post on the forums.