Help support TMP


"Solo Dungeon crawl? Is it possible?" Topic


14 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Dungeoncrawls Message Board


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Warband


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Transporting the Simians

How to store and transport an army of giant apes?


Featured Workbench Article

9) The Principate Light Cavalry Arrives

The final unit of TMP's Principate army has been painted!


599 hits since 1 Aug 2024
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
nnascati Supporting Member of TMP02 Aug 2024 5:57 a.m. PST

All,
I am a solo gamer by circumstance. I've always wanted to do a dungeon crawl game, but havent found rules that work without being overly complex. Any suggestions?

PzGeneral02 Aug 2024 6:18 a.m. PST

2 Hour Dungeon Crawl

link

Personal logo Parzival Supporting Member of TMP02 Aug 2024 6:45 a.m. PST

Simplest (just roll, map, track combat):
Four Against Darkness: link

Miniature Systems:
Dungeon Saga from Mantic Games, using the Invisible Overlord rules.

The new HeroQuest from Avalon Hill/Hasbro. Requires the (free) HeroQuest Companion app for solo play.

robert piepenbrink Supporting Member of TMP02 Aug 2024 7:29 a.m. PST

Tunnels and Trolls was the classic.

Grattan54 Supporting Member of TMP02 Aug 2024 9:20 a.m. PST

Four Against Darkness works a a solo.

79thPA Supporting Member of TMP02 Aug 2024 9:22 a.m. PST

I think "Melee" had some scenarios that could be played solo.

djbthesecond02 Aug 2024 4:07 p.m. PST

Shadowdark recently released solo play rules. You need to eh shadowdark rules as well.

link

DisasterWargamer Supporting Member of TMP02 Aug 2024 10:01 p.m. PST

Melle, wizard -Death Test

Tunnels and trolls

Both work well

Dexter Ward03 Aug 2024 1:17 a.m. PST

One Deck Dungeon, d100 Dungeon both do the job quite well

blacksmith03 Aug 2024 1:36 a.m. PST

Two Hour Wargames rules for solo dungeon works pretty well IMHO. Here's a report: link

madcam2us03 Aug 2024 3:59 a.m. PST

1st ed DM guide in the appendix had a great random map generator complete with wondering monsters and treasures.. Should be easily converted to what you're looking for…

Madcam.

nnascati Supporting Member of TMP03 Aug 2024 7:52 a.m. PST

Blacksmith, thanks that sounds pretty cool.

IUsedToBeSomeone04 Aug 2024 1:39 a.m. PST

League of Dungeoneers is now my goto for solo / coop dungeon crawls. It plays like a simple RPG but has dungeon tiles and uses figures. THere is a map for moving around the world and going to cities for quests. THe AI if really good and the quests are well thought out.

There is a second edition currently going through fulfillment on Gamefound.

Can't recommend it highly enough.

Mike

Personal logo Parzival Supporting Member of TMP04 Aug 2024 3:06 p.m. PST

Also, the HeroQuest Companion app is so designed that all you really need to play are physical dice and the Treasure deck— the app includes the board layout, markers for the heroes and monsters, and all the rules and details for spells and magic items. You could get away with ignoring the deck and instead rolling dice.
10 bad— 6 monsters, 2 pit traps, 2 spear traps
6 potions— 3 healing (1d6), 1 defense (+2 dice on next defense roll), 1 strength (+2 dice on next attack roll), 1 heroic brew (make 2 attacks one time)
6 treasure— 15 gp, 35gp (2x), 25gp (2x), 50gp (2x)
22 total
Traps and Wandering Monsters return to the deck. Treasures and potions do not.
So roll a d20:
1-6 = Wandering monster
7-8= pit trap (lose 1 Body Point, can only move 1 space on next turn).
9-10= spear trap (lose 1 Body Point
11-13= Potion of Healing (mark off— after three marks, re-roll)
14= Potion of Strength (mark off— re-roll)
15= Potion of Defense (mark off— re-roll)
16= Heroic Brew (mark off— re-roll)
17= 50 gp (mark off— after two marks, re-roll)
18= 35 gp (mark off— after two marks, re-roll)
19= 25 gp (mark off— after two marks, re-roll)
20= 15 gp (mark off— re-roll)
When all treasures marked off, just roll a d10– but really, you shouldn't be searching at this point!
(I do not promise that the above chart is equivalent in probability to the actual deck. Alternatively, you could use a deck of cards, strip it down to 22 cards, and assign results to each card. The rules call for you to reshuffle the deck before any draw, but that's time consuming. I only re-shuffle after a trap or monster is drawn.)
And there you go. You'll need to understand the rules, but they're simple enough, and the app itself explains a lot of them for you.
For more, I point you to my blog: link
(Note that review is old— the app has been updated and improved since.)

Sorry - only verified members can post on the forums.