dogtail | 30 Jul 2024 2:05 a.m. PST |
I am looking for a rulesystem to regame the War in the Pacific. I am quite familiar with FoW V1 and 2, but I dislike V4. Would Battlegroup be a fiiting alternative? I want to do those land battles as a part of a campaign, where the strategic level is played with the boardgame Orange Swan, naval battles would be played with Naval thunder, and the rule system for land battles is the topic of this thread. Are there any other 15mm systems that comes to mind? |
advocate | 30 Jul 2024 2:14 a.m. PST |
O Group maybe, battalion – brigade sized battles. Don't know how it would work for the Pacific battles to be honest. |
Dexter Ward | 30 Jul 2024 2:49 a.m. PST |
Battlefront:WW2 is a good system, and has all you need for Pacific war stuff. Lots more info over at fireandfury.com |
Louis XIV  | 30 Jul 2024 4:08 a.m. PST |
I am in a similar position. I have FoW armies but don't like the new edition. What rules are like FoW: points, basing, forces, etc. |
Kuznetsov | 30 Jul 2024 4:22 a.m. PST |
Battlefront made all of the v3 books available as PDFs on Google Drive: link |
PzGeneral  | 30 Jul 2024 7:33 a.m. PST |
We play Rapid Fire with FoW based 15mm. Works great. Dave |
Valmy92 | 30 Jul 2024 9:25 a.m. PST |
I ain't been shot mum by too fat lardies is aimed at the same level of organization as FoW. Unfortunately their site was down last I looked as part of the general uk wargame web crash. You might be able to get some feedback from the Facebook group. |
blacksmith | 30 Jul 2024 9:40 a.m. PST |
Rapid Fire Reloaded is 16 pages ruleset for battalion-division level and works great with FOW minis. Battlegroup also works well with FOW minis but is more like reinforced compapny level. There is also Blitzkrieg Commander. |
Saber6  | 30 Jul 2024 1:47 p.m. PST |
Another vote for Battlefront: WWII |
TheNorthernFront | 30 Jul 2024 2:42 p.m. PST |
I'm working on exactly this for a system of rules I'm publishing. It's a 15mm company level. My designers notes look something like this… Developed over five years, driven by a passion for tabletop gaming and a deep interest in the unique aspects of WWII. The goal was to create a well-designed game that combines the detailed simulation of WWII with the ease and accessibility of modern tabletop games. In essence, it aimed to blend the legacy of hex-and-counter-based games with the dynamic experience of miniature wargaming. World War II was characterized by a new style of warfare that emphasized dispersed units, concealment, combined arms, and the use of suppressive fire and bounding tactics to overcome enemy positions. The era also saw the introduction of heavy armored vehicles on the battlefield. Designing a system that accommodates these tactics required incorporating suppressive fire and movement strategies, along with a realistic armor and cover system that reflects accurate battlefield penetration odds with minimal abstraction. It was essential for weapon systems to behave and feel authentic, ensuring that combined arms operations felt realistic. To achieve this, the game needed to maintain an easy-to-understand system with minimal "rivet counting" or excessive detail. Players should feel like they are naturally maneuvering units and executing tactics, without being constrained by cumbersome game mechanics. The goal was for the gameplay to feel intuitive and less "gamey," avoiding the exploitation of artificial rules or imbalances. Instead, victory should come from the effective application of military tactics at the company level, making the experience both engaging and true to the spirit of WWII warfare. The game uses d10, d8 and d6. Unit cards, As well as a minimal few counters during gameplay. There is a campaign system as well. The first release will center around operation cobra and expand from there. |
Bezmozgu7 | 31 Jul 2024 4:00 a.m. PST |
Check out Combat Patrol by Buck Surdu (not Warhammer). It is a card-driven system that works very well: bucksurdu.com/combatpatrol link Another option is Chain of Command. As I understand it the system was initially designed for 15mm. It plays well in that scale and I find it more aesthetically pleasing. |
Rhubarb 633 | 31 Jul 2024 7:02 a.m. PST |
Fireball Forward! would would fit the bill: link If you are looking for ready-made Pacific theatre scenarios, 'Marines at Guadal Canal' has a collection of 14 historical scenarios for Fireball Forward! link |
Greg G1 | 01 Aug 2024 10:59 a.m. PST |
And yet another vote for Battlefront WWII by Fire and Fury. |
dogtail | 01 Aug 2024 6:45 p.m. PST |
I am a little bit overwhelmed by the sheer number of suggestions, thanx for all of them. I have to check with my gaming buddies what they prefer. A question about the FIREBALL FORWARD scenario book: in the preview at wargames vault I cannot see the structure of any example, is there a description of the terrain for each scenario included? |
Rhubarb 633 | 02 Aug 2024 7:08 a.m. PST |
A question about the FIREBALL FORWARD scenario book: in the preview at wargames vault I cannot see the structure of any example, is there a description of the terrain for each scenario included? I don't have the Guadalcanal scenario book but I have a few others (Late War NW Europe, Crete) and they all follow pretty much the same format. There's a map accompanying each scenario showing the placement of the key terrain features. The maps are functional rather than pretty, but have enough information to set out a game table. If you want to see an example, there's a link to a free scenario PDF at:
link The scenario books I have all cover the following: History, Bibliography, Designer's Notes, TOEs – so you get a bit more than just a collection of scenarios. I hope you find a rule system you are happy with. As you say, your gaming buddies' preferences are going to be an important consideration. |
miniMo  | 02 Aug 2024 10:49 p.m. PST |
I opted for Blitzkrieg Commander of FoW. |