Here is my take on ships from 5150: Known Space (Two Hour Wargames) converted for a Starguard 2250 campaign that I am thinking about.

*Trader*

Streamlined

Engine Repairable x 25 (1-40)

Power Bank x 28 (41-46)

Command Bridge x 1 (47-48)

Light Laser x 2 (49-51)

Retrieval Boat x 1 (52-60)

Null Compartments x 25 (61-100)

Structural Damage Available 86

Crew x 5

Vector 6 subsectors per day / 3 light years per hour

*Slaver or Pirate*

Streamlined

Engine Repairable x 25 (1-56)

Power Bank x 28 (57-64)

Command Bridge x 1 (65-67)

Light Laser x 2 (68-71)

Hex Missile Launcher (w/10 missiles) x 1 (72-76)

Retrieval Boat x 1 (77-89)

Null Compartments x 5 (90-100)

Structural Damage Available 88

Crew x 6

Vector 6 subsectors per day / 3 light years per hour

*Light Freighter*

Streamlined

Engine Repairable x 25 (1-13)

Power Bank x 27 (14-15)

Command Bridge x 1 (16-16)

Light Laser x 1 (17-17)

Retrieval Boat x 1 (18-19)

Null Compartments x 150 (20-100)

Structural Damage Available 138

Crew x 6

Vector 4 subsectors per day / 2 light years per hour

*Heavy Freighter*

Streamlined

Engine Repairable x 20 (1-7)

Power Bank x 23 (8-8)

Command Bridge x 1 (9-9)

Light Laser x 2 (10-10)

Retrieval Boat x 1 (11-12)

Null Compartments x 260 (13-100)

Structural Damage Available 180

Crew x 7

Vector 2 subsectors per day / 1 light year per hour

*Cutter*

Streamlined

Engine Repairable x 30 (1-45)

Power Bank x 35 (46-52)

Command Bridge x 1 (53-53)

Light Laser x 3 (54-58)

Hex Missile Launcher (w/10 missiles) x 1 (59-61)

Retrieval Boat x 1 (62-70)

Null Compartments x 20 (71-100)

Structural Damage Available 111

Crew x 8

Vector 6 subsectors per day / 3 light years per hour

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Starwar 2250 Rules:

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Starship Rules:

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Starguard Rules:

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5150: Known Space Rules:

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