Here is my take on ships from 5150: Known Space (Two Hour Wargames) converted for a Starguard 2250 campaign that I am thinking about.
*Trader*
Streamlined
Engine Repairable x 25 (1-40)
Power Bank x 28 (41-46)
Command Bridge x 1 (47-48)
Light Laser x 2 (49-51)
Retrieval Boat x 1 (52-60)
Null Compartments x 25 (61-100)
Structural Damage Available 86
Crew x 5
Vector 6 subsectors per day / 3 light years per hour
*Slaver or Pirate*
Streamlined
Engine Repairable x 25 (1-56)
Power Bank x 28 (57-64)
Command Bridge x 1 (65-67)
Light Laser x 2 (68-71)
Hex Missile Launcher (w/10 missiles) x 1 (72-76)
Retrieval Boat x 1 (77-89)
Null Compartments x 5 (90-100)
Structural Damage Available 88
Crew x 6
Vector 6 subsectors per day / 3 light years per hour
*Light Freighter*
Streamlined
Engine Repairable x 25 (1-13)
Power Bank x 27 (14-15)
Command Bridge x 1 (16-16)
Light Laser x 1 (17-17)
Retrieval Boat x 1 (18-19)
Null Compartments x 150 (20-100)
Structural Damage Available 138
Crew x 6
Vector 4 subsectors per day / 2 light years per hour
*Heavy Freighter*
Streamlined
Engine Repairable x 20 (1-7)
Power Bank x 23 (8-8)
Command Bridge x 1 (9-9)
Light Laser x 2 (10-10)
Retrieval Boat x 1 (11-12)
Null Compartments x 260 (13-100)
Structural Damage Available 180
Crew x 7
Vector 2 subsectors per day / 1 light year per hour
*Cutter*
Streamlined
Engine Repairable x 30 (1-45)
Power Bank x 35 (46-52)
Command Bridge x 1 (53-53)
Light Laser x 3 (54-58)
Hex Missile Launcher (w/10 missiles) x 1 (59-61)
Retrieval Boat x 1 (62-70)
Null Compartments x 20 (71-100)
Structural Damage Available 111
Crew x 8
Vector 6 subsectors per day / 3 light years per hour
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Starwar 2250 Rules:
link
Starship Rules:
link
Starguard Rules:
link
5150: Known Space Rules:
link