"Watch Out! The enemy are moving during your turn" Topic
3 Posts
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Tango01 | 19 Jul 2024 5:14 p.m. PST |
"As a mainly a solo wargamer, I often employ different activation approaches to introduce a level of unpredictability into my games. This can involve using the traditional I-Go You-Go turn based approach activating all the army units at once with chance cards adding a level of uncertainty; or a unit by unit activation approach where each unit dices for its activation and a failed activation roll either ends the active player's turn or prevents the unit from activating during the turn. All too often, it seems, units can frustratingly fail to activate on consecutive turns. Anyway, in recent games with my Samurai armies I have found neither of these methods are really working for me and providing the type of game I am looking for…"
Grid based wargaming – but not always
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Armand
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Fitzovich | 20 Jul 2024 4:14 a.m. PST |
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Tango01 | 20 Jul 2024 4:09 p.m. PST |
Glad you enjoyed it… Armand |
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