Nine pound round | 20 Jun 2024 1:34 p.m. PST |
Does anyone have any news about the progress on this system? I've read various brief comments about it since 2019, and would be interested in it- but don't know if or when (or by whom) it will be released. Does anyone know the status (informal or otherwise) of this system. |
Saber6 ![Workbencher Fezian](boards/icons/workbencher.gif) | 20 Jun 2024 5:43 p.m. PST |
I played them at Little Wars in April. Frank and Tom are 'this close'. There are a couple more folks that have run games at HMGS cons. Expect at least one game at Historicon and Fall In (just my hunch) |
Nine pound round | 21 Jun 2024 8:05 a.m. PST |
Thanks- I will look for it, as I plan to attend Historicon. Any comments on the system, apart from the obvious one (corps level, figures are battalions, etc)? I'm a big fan of Chadwick's work over the years; he is one of the most intelligent and perceptive game designers out there. |
Nine pound round | 21 Jun 2024 12:24 p.m. PST |
Looking through the Historicon offerings, and they list "Crossing the Sambre, 1914" as a "Breakthrough- Decision in Europe" game. Is this the test you were referring to? If so, glad to see they are testing WWI scenarios as well. |
Rich Bliss | 21 Jun 2024 8:31 p.m. PST |
There play testing a Sword Beach Normandy scenario this weekend. I'd imagine it's a candidate for Historicon as well. |
Saber6 ![Workbencher Fezian](boards/icons/workbencher.gif) | 22 Jun 2024 2:32 a.m. PST |
Stands are Battalions, with Regimental/Brigade and Division HQs. Most play can be done from the QRS |
Oberlindes Sol LIC ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 22 Jun 2024 10:19 a.m. PST |
I'm a big fan of Chadwick's work over the years; he is one of the most intelligent and perceptive game designers out there. Agreed. |
Nine pound round | 22 Jun 2024 11:42 a.m. PST |
If you can share any of your thoughts on what you have seen of it, I would be interested in reading them. Any idea who's publishing it? |
Saber6 ![Workbencher Fezian](boards/icons/workbencher.gif) | 22 Jun 2024 2:42 p.m. PST |
I'm getting my hands on a copy as soon as I can. My plan is to use it for ImagiNations battles for the old AH Blitzkreig |
Nine pound round | 23 Jun 2024 5:55 a.m. PST |
Yes, particularly if it can simulate WWI. I have been working on painting Turkish and ANZAC forces for his old "Over The Top" system, but have been coming very reluctantly to the conclusion that the Aug 6-10 fighting for Sari Bair is just too big to do at that scale (stand=platoon). It was nominally a division-sized attack, but you wind up with something like 7 brigades (4 Australian, NZ inf, NZ Mtd, 29 Indian, and 29 British and 38 and 40 British). "Blitzkrieg" is an old favorite of mine; have you seen the reprints that are now available of Jim Dunnigan's "Blitzkrieg Module System" and Camelot Games' "Blitzworld map"? |
jekinder | 23 Jun 2024 3:22 p.m. PST |
Played in the test of the Normandy British beaches game they are planning on doing at Historicon. Got a pretty historical result. Frank and Glenn Kidd are still making small adjustments to the rules so we're not sure on a publication date. The rules would work fine for WW1. |
Nine pound round | 24 Jul 2024 3:48 p.m. PST |
Curious to hear how it went, life got in the way of my well-laid plans, so I didn't get to see either. |
greenknight4 ![Sponsoring Member of TMP Sponsoring Member of TMP](boards/icons/sponsor.gif) | 20 Aug 2024 2:30 p.m. PST |
Having watched a game last summer I think at one of the HMGS cons I noted that he focuses on the regimental structure within the division. There also seemed like a lot of artillery represented in the division. Mind you I am probably slightly biased towards my won rule (not to be mentioned) but he is such a prolific designer I too have been anxious to see what he has come up with. |
Nine pound round | 20 Aug 2024 6:50 p.m. PST |
His understanding of the mechanics of indirect fire is very good, and every tactical/operational game of his I have seen incorporates rules that capture it effectively. It's important to capture fire, maneuver and logistics, and I think he generally does it, while retaining playability and avoiding excessive recordkeeping. Looking forward to seeing it. |