TheBeast  | 20 Jun 2024 12:05 p.m. PST |
By all means, describe your house rules, but begin with which you base yours on. I will start by suggesting Full Thrust, FT 2nd, Babylon 5 Project Earth Sourcebook, FT Fleet Book, FTFB 'vector', Power Projection… Please do snipe the list, after answering the question. Doug |
Wackmole9 | 20 Jun 2024 12:23 p.m. PST |
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Micman  | 20 Jun 2024 1:29 p.m. PST |
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Hey You | 20 Jun 2024 1:51 p.m. PST |
Full Thrust / More Thrust. I have read the Fleet Books many times, and they are interested; just not for me. I made some house rules to use FT/MT with Void miniatures rules so I could add space ships to the ground based game. Somewhere are some unfinished house rules to use FT/MT with Empire Galactique RPG also. |
Stryderg | 20 Jun 2024 2:51 p.m. PST |
I don't play nearly enough, so it's the lite version for me: link Been trying to find source books for BattleStar Galactica (using both new and old versions of ships). Collected a lot of info, just haven't organized it all to make it playable. |
Saber6  | 20 Jun 2024 5:46 p.m. PST |
I like the Compendium version. I've played most of these |
TheBeast  | 20 Jun 2024 5:51 p.m. PST |
Hey You, there are some gropos interactions in MT, right? Any use? Stryderg, does that include Star Ranger's stuff? I know he had some SSD's as part of his Crossovers, but not sure how much. Saber6, never had much chance to try. I seem to recall some issue with sideslip in my evaluation. Thanks all! Doug |
Hey You | 20 Jun 2024 7:22 p.m. PST |
Yes TheBeast, I used the gropos rules in MT extensively. Here is where I put my thoughts on rules to the old Void game. I think I need to rethink some things and maybe put in a single paper somewhere. I didn't realize it had been 4 years since I thought about this. link |
Stryderg | 20 Jun 2024 8:35 p.m. PST |
I think Star Rangers had links to Colonial fleet books, but Cylon info was pretty sparse. |
Hey You | 21 Jun 2024 7:48 a.m. PST |
There is also the BG rules at mechworld. PDF link |
TheBeast  | 21 Jun 2024 1:06 p.m. PST |
" There is also the BG rules at mechworld" *facepalm* "I didn't realize it had been 4 years since I thought about this." Only four? Honestly, not trying to rush! -Sez the man with unfinished projects back to the last millennium … |
robert piepenbrink  | 21 Jun 2024 4:00 p.m. PST |
"-Sez the man with unfinished projects back to the last millennium … Wait until you realize that the draft is typed, so you get to restart the process by word-processing it. I've been there. Than Heaven the 1977-79 project was on 4x6 cards. Picture my restarting it in 2015 if I'd been hi-tech and used punchcards! |
Oberlindes Sol LIC  | 22 Jun 2024 10:24 a.m. PST |
I should mention for completeness: Power Projection: Escort Power Projection: Fleet Traveller-based ships with Full Thrust-based rules. I have played both, but never really liked them. |
TheBeast  | 22 Jun 2024 4:45 p.m. PST |
Is there a difference? I was thinking Fleet Book vector meets Mayday in both. That's why I didn't specify in the OP. |
Oberlindes Sol LIC  | 22 Jun 2024 7:30 p.m. PST |
I didn't read the OP carefully -- you already mentioned Power Projection. There isn't a fundamental difference between Fleet and Escort. |
The Last Conformist | 23 Jun 2024 2:28 a.m. PST |
I think we used Full Thrust and More Thrust, but it's 15+ years ago I played. |
Toaster | 23 Jun 2024 11:55 p.m. PST |
Remixed or cross dimensions for me. |
TheBeast  | 25 Jun 2024 6:42 a.m. PST |
There isn't a fundamental difference between Fleet and Escort. Thanks for the verification! And yet, I do wish they'd publish Escort on WargameVault, as they did Fleet. It may be just the row upon row of system icons in the latter. Escort felt smaller. Almost cosy… Cosy combat; I do sound blood thirsty! Doug |
TheBeast  | 19 Jul 2024 4:15 p.m. PST |
Just for justice, I loved playing FT2, the 'original' in my mind, but came to appreciate most of the Fleet Book changes. Still, a friend used stubbornly to insist on playing FT2 rules and ships, which was no problem to me. Save a place at the table for me, Bill… Doug |
billclo | 22 Jul 2024 3:47 a.m. PST |
Doug, Sorry, haven't run any Full Thrust this year (last time was at Historicon 2023). I did run across one of the guys at Historicon who was downright into my Star Trek TNG Full Thrust games, and he was still asking if I'd run them again. If I can make some time to redo the Klingons, I would. As I'm the guy who edited Project Continuum, I guess I'd have to say that's the Full Thrust ruleset I use the most. That being said, my son and I have had several conversations about how he likes FT, but we both want a way to introduce directional defences, etc, to make manuevering more important. We also talked about removing pre-plotting, instead requiring players to specify their ship speeds, move half movement, then allow a turn(s) if they have enough thrust points available to turn at the halfway point and endpoint of its movement. Net result is similar to the old way, but it allows one to manuever against a target and respond to enemy movement to a degree. |
Bob Runnicles | 23 Jul 2024 1:25 p.m. PST |
I generally use the Fleet Book rules and construction rules but not the predefined SSDs. |
thedrake | 11 Jan 2025 3:32 a.m. PST |
Full Thrust Continuum is my choice now. |
TheBeast  | 13 Jan 2025 7:53 a.m. PST |
Billclo, should you have thought I was referring to you, Bill was a good friend who passed away recently, too young(a couple of decades than myself), and the one who insisted on four firing arcs. If there's a place we can meet across a table draped in black, I will play any rules he wants. However, pre-plotting seemed a requirement to be FT. And a blind arc always seemed to underscore maneuver sufficiently. *shrug* As I said above for Project Continuum, I read but never tried. Excellent job, but I seem to have found a few quirks that daunted me. Doug Edit: Isn't Wackmole9 the Colorado Bill? |