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"02 Hundred Hours - Multiplayer?" Topic
5 Posts
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DukeWacoan ![Workbencher Fezian](boards/icons/workbencher.gif) | 16 Jun 2024 9:40 a.m. PST |
How well does 02 Hundred Hours work multiplayer? What is realistically the largest size game that can be played in 2-3 hours (fig count)? Wanting to know if it will work for my 3-4 player local group, also for a Con game. |
KimRYoung ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 16 Jun 2024 2:53 p.m. PST |
Very much. Played in a 6 player game at the last Fall-In convention that went very well. At Little Wars I saw (didn't play) a very nice multi-player game involving commandos raiding a German U-boat pen. Those that played claimed it was excellent game. You should have no problem doing a 3 hour game, though if you have new players it will take time to go over rules. Convention games are usually 4 hour slots. Kim |
DukeWacoan ![Workbencher Fezian](boards/icons/workbencher.gif) | 16 Jun 2024 5:42 p.m. PST |
Do you recall how many figs each player average in those games? |
Dexter Ward | 17 Jun 2024 1:39 a.m. PST |
We played with 2 players a side, and it worked fine. Just divide up the figures. I think there were about 4 figures per player for attacker, twice that for defender (but of course half the defenders are off table till the alarm is raised). Played to a conclusion in two hours |
Dexter Ward | 19 Jun 2024 1:16 a.m. PST |
Just has a three player game using the Sabotage mission. two British, one German. Worked well, and played to a finish in 2 hours |
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