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"Easy Rules for Solo Play" Topic


5 Posts

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680 hits since 30 May 2024
©1994-2024 Bill Armintrout
Comments or corrections?

westernmini30 May 2024 3:13 a.m. PST

I will be Quick and to the point

3 green dice, and 3 Red

green = available actions
red = blocking actions of the green dice

roll green 1 = move,+ any other 1s = more moves
roll green 2 same as 1
roll 3 green climb 1 level
roll 4 defend and attack
roll 5 interact like reload, pickup, mount, etc….
roll 6 attack

roll red dice and matching numbers to green block them

this is generic, but i use it for westerns gunfights. I wanted paperless and no record keeping for an easy solo game, you can alter some of the above eg roll 5 to attack aswell

Fitzovich Supporting Member of TMP30 May 2024 6:30 a.m. PST

Interesting. I will have to dig out some red and green dice to give this a try.

Dexter Ward31 May 2024 1:27 a.m. PST

It would probably work with other colours of dice :)

Mark J Wilson07 Jun 2024 10:05 a.m. PST

Are we allowed to discriminate between dice of different colours ;-P

Tortorella Supporting Member of TMP13 Jun 2024 8:09 a.m. PST

So both sides are AI players acting via dice results? I like the simplicity, but I am too thick to get the turn mechanics, I guess….

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