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"Easy Rules for Solo Play" Topic
5 Posts
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westernmini | 30 May 2024 3:13 a.m. PST |
I will be Quick and to the point 3 green dice, and 3 Red green = available actions red = blocking actions of the green dice roll green 1 = move,+ any other 1s = more moves roll green 2 same as 1 roll 3 green climb 1 level roll 4 defend and attack roll 5 interact like reload, pickup, mount, etc…. roll 6 attack roll red dice and matching numbers to green block them this is generic, but i use it for westerns gunfights. I wanted paperless and no record keeping for an easy solo game, you can alter some of the above eg roll 5 to attack aswell |
Fitzovich ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 30 May 2024 6:30 a.m. PST |
Interesting. I will have to dig out some red and green dice to give this a try. |
Dexter Ward | 31 May 2024 1:27 a.m. PST |
It would probably work with other colours of dice :) |
Mark J Wilson | 07 Jun 2024 10:05 a.m. PST |
Are we allowed to discriminate between dice of different colours ;-P |
Tortorella ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 13 Jun 2024 8:09 a.m. PST |
So both sides are AI players acting via dice results? I like the simplicity, but I am too thick to get the turn mechanics, I guess…. |
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