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"Easy Rules for Solo Play" Topic


6 Posts

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1,382 hits since 29 May 2024
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Comments or corrections?

qaww077630 May 2024 2:13 a.m. PST

I will be Quick and to the point

3 green dice, and 3 Red

green = available actions
red = blocking actions of the green dice

roll green 1 = move,+ any other 1s = more moves
roll green 2 same as 1
roll 3 green climb 1 level
roll 4 defend and attack
roll 5 interact like reload, pickup, mount, etc….
roll 6 attack

roll red dice and matching numbers to green block them

this is generic, but i use it for westerns gunfights. I wanted paperless and no record keeping for an easy solo game, you can alter some of the above eg roll 5 to attack aswell

Fitzovich Supporting Member of TMP30 May 2024 5:30 a.m. PST

Interesting. I will have to dig out some red and green dice to give this a try.

Dexter Ward31 May 2024 12:27 a.m. PST

It would probably work with other colours of dice :)

Mark J Wilson07 Jun 2024 9:05 a.m. PST

Are we allowed to discriminate between dice of different colours ;-P

Tortorella Supporting Member of TMP13 Jun 2024 7:09 a.m. PST

So both sides are AI players acting via dice results? I like the simplicity, but I am too thick to get the turn mechanics, I guess….

huron725 Supporting Member of TMP14 Sep 2025 4:14 a.m. PST

Just noticed this. This might have some viability. I really like the idea of the cancelling 'red' dice to the 'green'. You will be left with each side having unique actions during the turn.

Going to have to put some thought into this for my solo gaming.

Thank You

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