
"Easy Rules for Solo Play" Topic
6 Posts
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| qaww0776 | 30 May 2024 2:13 a.m. PST |
I will be Quick and to the point 3 green dice, and 3 Red green = available actions red = blocking actions of the green dice roll green 1 = move,+ any other 1s = more moves roll green 2 same as 1 roll 3 green climb 1 level roll 4 defend and attack roll 5 interact like reload, pickup, mount, etc…. roll 6 attack roll red dice and matching numbers to green block them this is generic, but i use it for westerns gunfights. I wanted paperless and no record keeping for an easy solo game, you can alter some of the above eg roll 5 to attack aswell |
Fitzovich  | 30 May 2024 5:30 a.m. PST |
Interesting. I will have to dig out some red and green dice to give this a try. |
| Dexter Ward | 31 May 2024 12:27 a.m. PST |
It would probably work with other colours of dice :) |
| Mark J Wilson | 07 Jun 2024 9:05 a.m. PST |
Are we allowed to discriminate between dice of different colours ;-P |
Tortorella  | 13 Jun 2024 7:09 a.m. PST |
So both sides are AI players acting via dice results? I like the simplicity, but I am too thick to get the turn mechanics, I guess…. |
huron725  | 14 Sep 2025 4:14 a.m. PST |
Just noticed this. This might have some viability. I really like the idea of the cancelling 'red' dice to the 'green'. You will be left with each side having unique actions during the turn. Going to have to put some thought into this for my solo gaming. Thank You |
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