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"Military Sci-Fi Oddities: The DESTINY Franchise" Topic


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366 hits since 26 May 2024
©1994-2024 Bill Armintrout
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Tango01 Supporting Member of TMP26 May 2024 5:19 p.m. PST

"A Long Time Ago in the 90s, in a gaming landscape far, far away was this little software company that established itself with a clone of Pong, Just eleven years later, this little Washington-based software company would released one of the most successful, celebrated, and beloved video games of all time: HALO: Combat Evolved. After selling over 6 million copies, the HALO franchise was born and it would be a juggernaut that rose to generating sales of 5 Billion dollars. In 2010, the last Bungie made HALO game would be released: Reach and after that, Bungie became all about the new IP: Destiny, while HALO was spun off to a new gaming studio: 343 Industries. From the September 2014 of Destiny (D1) to the current release of the Season 20 expansion called Lightfall for Destiny 2 (D2), many of fans and critics have regarded Destiny as an oddity, and as a former massive fan and weekly player of Destiny 2, I thought FWS should look into the oddity that is the Destiny franchise.

I barely knew that Bungie existed until the November 2001 release of HALO: Combat Evolved on the OG Xbox, but once the gaming community got their hands on the game and the console, the magic happened. I came to HALO about 2 years after release after a home robbery left me without my PS2. I bought an Xbox and a copy of HALO: CE and became part of the faithful. Now, given that the HALO series were some of my favorite games, I was very excited by news of Bungie working on their next property and for years, some little bits of information flowed out until the first trailers and that banging live-action trailer with the Gods of Rock (Led-Zeppelin) pumping my excitement in total fangirl mode…"


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