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"02 Hundred Hours, worth the trouble?" Topic

7 Posts

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Comments or corrections?

nnascati Supporting Member of TMP01 May 2024 8:46 a.m. PST

So I've got SAS and DAK for Western Desert operations. I've been using Fistful of Lead and Pulp Alley for rules. Watched a play through video for 02 Hundred Hours. Seems a bit fiddly, pulling chits from a bag, special dice. Is it worth the trouble?


nnascati Supporting Member of TMP01 May 2024 3:17 p.m. PST

The silence is deafening. I guess you've answered my question.

Personal logo KimRYoung Supporting Member of TMP01 May 2024 4:12 p.m. PST

02 Hundred is an excellent game.

I have played it multiple times and every game has been intriguing. The game mechanics are actually good, though it takes a learning curve. It does a great job of representing commando type raids moving to ovoid detection.

There was an excellent game played at Little Wars this year with fantastic terrain as commandos came ashore to raid a German U-boat pen.

Overall, it is fun and takes only a couple hours or so to play.


nnascati Supporting Member of TMP01 May 2024 4:29 p.m. PST

How do you think it would work solo?

Louis XIV01 May 2024 7:00 p.m. PST

How do you think it would work solo?

The game has solo rules available on the website (free)

I played a game recently and bought the game. It's nice for asymmetric raid games.

bong6702 May 2024 5:18 a.m. PST

I've played a fair bit of 0200H and it's a very good game. It's easy to learn and not too fiddly, certainly not much more so than Fistful of Lead ( which I also play). What sets 0200H apart from all of the other handful of figures skirmish games are the mechanisms for sneaking and covert action. No other system I've tried does it better.

Dexter Ward07 Jun 2024 6:39 a.m. PST

It is a very elegant set of rules,which models raids superbly. There is a set of solo rules and event cards on the website.

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