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"Looking for Russo-Japanese wargame rules" Topic

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Comments or corrections?

FusilierDan Supporting Member of TMP24 Mar 2024 5:03 p.m. PST

Back in the late 1980s one of the wargame magazines had a set of Russo-Japanese War rules that involved cards for the terrain that you turned over as you moved. I think it was a solo games the Japanese attacked a Russian trench. Miniatures Wargames I think was the magazine although I also used to subscribe to Wargames Illustrated back then.

Anyone remember these? Have a copy? Know which issue and is it still available?


HMS Exeter24 Mar 2024 5:23 p.m. PST



Personal logo Dye4minis Supporting Member of TMP24 Mar 2024 6:53 p.m. PST

The books by Michael Sayce are pretty good scenario and background books. I was making modifications to Bloody Big Battles for use by Pendraken 10mm range. Need to get back to it as this war could have changed WWI had the western advisors been listened to.

I couldn't find any period specific rules that gave me the right feel for the period that I was looking for. BBB came the closest but still beyond the scope of the rules so I set out to adapt. The BBB mechanics are easily adapted for my needs.

The period is worthy of a serious study and be more than just the "Game of the Week" approach.

Dexter Ward25 Mar 2024 3:03 a.m. PST

Yes, I remember those rules. It was a solo set where you played the Japanese attackers. I think either Miniature Wargames, Wargames Illustrated or Practical Wargamer.

FusilierDan Supporting Member of TMP25 Mar 2024 4:08 a.m. PST

Dexter Ward, yes that's the one.

I found this while searching for back issues.

EssPee25 Mar 2024 6:49 a.m. PST

I'm pretty sure it was Wargames Illustrated. I've a copy of it in my archive. Let me know if you need a copy

FusilierDan Supporting Member of TMP25 Mar 2024 4:21 p.m. PST

EssPee, Yes please. You could email me at

Thank you.

FusilierDan Supporting Member of TMP26 Mar 2024 4:02 a.m. PST

Thanks to all who responded.

HMS Exter, checked that out and will use if I go deeper into the period.

Dye4minis, I look into those.

Dexter Ward thanks for reaffirming.

EssPee thanks for the offer

And thanks to Bill for fixing the topic title.

21eRegt26 Mar 2024 7:17 a.m. PST

We have played several games of Ikonki, which I got from The Wargames Vault. The rules need some fleshing out but it gave us the feel for the period as we envisioned it. Morale is very important as the Japanese are a grade above the Russians. They also get far more machineguns as is appropriate. The author is responsive as well.

EssPee26 Mar 2024 11:13 a.m. PST

Email sent :)

rmaker26 Mar 2024 5:56 p.m. PST

I've found that GDW's "Over the Top" rules work quite well.

DinOfBattle227 Mar 2024 6:20 a.m. PST

Great War Spearhead may work for you.

Personal logo Dye4minis Supporting Member of TMP27 Mar 2024 1:50 p.m. PST

21eReg: Yes, they have more but are under the control of the Division Commander. They are his assets. Similar command and control as in WWII US, the rifle platoons do not have crew served MGs unless ordered to from the Heavy weapons platoon in the company.

TimePortal27 Mar 2024 6:10 p.m. PST

For supporting data on the war, you should consider the battle on and unit data.looks like over a dozen titles in the guide. Nafziger Collection.

Personal logo Dye4minis Supporting Member of TMP27 Mar 2024 6:28 p.m. PST

I have two volumes from George on the subject. Good suggestion, Rudy, and often overlooked.

CaptainDarling28 Mar 2024 3:56 p.m. PST

From Shako to Coal Scuttle are a good set of rules we have used for Russo-Japanese War games, can be used as written but are also a good sandbox which can be adapted as the user wishes.

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