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"Old Dudes & Old Rules, Roman Civil War" Topic


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739 hits since 8 Mar 2024
©1994-2024 Bill Armintrout
Comments or corrections?

Anton Ryzbak08 Mar 2024 9:20 p.m. PST

picture

Further adventures in WRG 6th Ed. This time we actually managed to have a pair of armies that may have actually had a chance (within a couple of hundred years) of fighting each; Marian Roman vs Late Imperial Roman other. A tough fight over some rather odd terrain. The full photo report here link

korsun0 Supporting Member of TMP10 Mar 2024 1:33 a.m. PST

The terrain used to annoy me sometimes because what general would form up with a swamp/forest in their centre? But still a good set of rules.

Johnp400010 Mar 2024 3:59 a.m. PST

I that has been a long time but isn't there an option for players to veto one terrain piece? Still a good game!Was there a reason you went for 16 Legionaries, I was normally used to seeing 20/24 as a unit?

Anton Ryzbak10 Mar 2024 12:20 p.m. PST

Johnp4000,
Regarding the terrain, I don't have that in my rules, but my copy dates back to the original release. That is an idea that I will present to my gaming buddies. Was the veto in lieu of one of your terrain choices or just an option at the end before dicing for terrain?
I only recently painted the Roman army. In the past I have usually played what I call "BFT" armies (Blunt Force Trauma). This approach doesn't work well with Romans so I have been going with progressively smaller units seeking to find the"sweet spot". Sixteen might be too small, but I do find that there are a lot more tactical options using Regulars in small units instead of massive 40-50 blocks of barbarians.

Johnp400010 Mar 2024 1:47 p.m. PST

It was included in the John Curry reprint, it might have been in the original errata, the intention was to stop players manipulating the terrain which impacted too much on the game.
Do your rules state you can place up to 6 pieces of terrain however terrain costs 1-3 pieces?
It is all very vague now but keep thinking Legionaries tended to be 18/24, in those rules against Barbarians you will be outnumbered so you you need flexibility.

Anton Ryzbak10 Mar 2024 5:32 p.m. PST

Johnp4000, My copy is the original printing. I bought it when the rules were brand-new so it (of course) lacks any errata or updates. We play for fun within a small group and have always avoided the tournament side of things. We have run several campaigns using these rules which allows us to place historical opponents against each other without needing to worry about the points vs outcome. Otherwise it is just silly fun.

korsun0 Supporting Member of TMP11 Mar 2024 5:51 a.m. PST

I had a look at my copy which is an original printing and I did update it with errata. Nothing in there about moving / vetoing terrain that I could see.

I also have a copy of 7th (ugh). That had woods as only being able to be placed anywhere on a 6. 3-5 meant it could not be placed in the forward zones of the central section so a chance of not having them where they could become a problem.

My Roman cohorts were always 20 figures. I did it originally to represent 'campaign strength' but found that they were a sweet spot, as I only ever used them in two ranks so no problems with dividing 20 by 3 ranks or similar.

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