Help support TMP


"Battle of Angrivarii Boundary 16AD using When..." Topic


1 Post

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the Ancients Battle Reports Message Board

Back to the Blogs of War Message Board


Areas of Interest

General
Ancients

Featured Hobby News Article


Featured Link


Featured Showcase Article

Elmer's Xtreme School Glue Stick

Is there finally a gluestick worth buying for paper modelers?


Featured Workbench Article

Cheetahs

Wyatt the Odd Fezian paints some fast cats.


Featured Profile Article

The da Vinci Jr. 1.0 3D Printer: Unboxing & Test Print

Personal logo Editor in Chief Bill The Editor of TMP Fezian unpacks and sets up an inexpensive 3D printer, and prints a test object.


324 hits since 28 Feb 2024
©1994-2024 Bill Armintrout
Comments or corrections?

Tango0128 Feb 2024 4:56 p.m. PST

… Warriors Collide


"This is game 64 in playing historical scenarios, mostly from the Peter Sides' booklets. Originally the idea was to playtest my own rules; game 63 was using an 8x8 grid variant of Phil Sabin's Phalanx rules. I found them too chess-like for solo play and so modified them to be chancier. I then realised it was not just chance but more chaos in moving, retiring, charging etc. was required for me to play solo, so decided to see if I could make Rally Round the King work on the 8x8 grid and also not use any markers. Played a few test games – worked fine but too much dice rolling. Back to 1d6 8x8 gridded DBA but not enough solo friendly mechanisms. So then created a combo of Phalanx and my solo friendly rules from 2016 that I have played the most – Ancient Battlelines Clash (ABC) verison 2.5 and that was OK. But then pivoted to using the combat mechanisms for Bill Banks Ancients that I used in an ABC derivative (When Warriors Collide), adding back in a disorder result. After a few test games I tried it without the grid on a 40cmx40cm board and that seemed to work fine. So after a few more test games I am back to the Peter Sides scenarios. These rules are best described as Bill Banks Ancients with lower movement values and some reactions to enemy moves. Will see how long I last using these rules…"


picture


picture


picture

Full Battle at SHAUN'S WARGAMING WITH MINIATURES Blog


link


Armand

Sorry - only verified members can post on the forums.