
"Starguard! 50th Anniversary Project" Topic
6 Posts
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Hey You | 18 Feb 2024 12:35 p.m. PST |
In honor of the 50th Anniversary of Starguard!, I plan on re-working all the Starwar 2250 ships in order to get them to comply with the rules in the Starship supplement. Here is the updated Federation Scout: Total Mass: 112 (100 for game purposes because of built in systems) Starwar/Starship Cost: 330 Warbots/Starguard Cost: 33,000 Command Bridge: 1 Crew: 1 (with space for up to 3 extra people) Max. Vector: 8 Speed: 4 LYPH Hex Tube: 1 Power Banks: 20 Engines (Unrepairable): 10 Structural Damage Available: 50 Special Damage Chart: Engines = 1-59 Power Banks = 60-77 Command Bridge = 78-83 Hex Tube = 84-95 Null Compartment = 96-100 There is a 1 point deficit in total power requirements, so you would have to draw down power from the engines before firing the Hex missile. Rules: link link |
jgawne | 18 Feb 2024 5:59 p.m. PST |
Ah, Starguard. I spent many hours plotting ship designs. I still have some of My old McEwan figs in a box someplace. But wow. 50 years. |
79thPA  | 19 Feb 2024 10:59 a.m. PST |
Starguard automatically makes me think of the McEwan sci-fi skirmish game. Do you know which Starguard was first on the scene? |
dragon6  | 19 Feb 2024 3:28 p.m. PST |
I remember the Starguard figures before the starships, but I could be wrong. They were a lot of fun |
Hey You | 19 Feb 2024 7:28 p.m. PST |
Yeah, the skirmish game came out in 1974, and is in it's 7th edition currently. The space game Star War 2250 came out in 1975. I tend to play the space game more than the ground pounder game since I like it for a solo space exploration game. It's still a fun game, no matter whether is skirmish on a planet, or on a ship in space, or even with big stompy robots. |
Kirk Alderfer | 01 Mar 2024 9:20 a.m. PST |
Many thanks for rules links. |
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