Help support TMP

"Playtest of "What a Fighter" Malta 1942." Topic

8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.

Back to the WWII Aviation Discussion Message Board

Back to the WWII Aviation Battle Reports Message Board

Areas of Interest

World War Two in the Air

Featured Link

Featured Showcase Article

Those 1:144 Planes at Wal-Mart

You can buy miniatures at Wal-Mart?

Featured Profile Article

The Simtac Tour

The Editor is invited to tour the factory of Simtac, a U.S. manufacturer of figures in nearly all periods, scales, and genres.

544 hits since 13 Feb 2024
©1994-2024 Bill Armintrout
Comments or corrections?

TMP logo


Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Tango01 Supporting Member of TMP13 Feb 2024 5:10 p.m. PST

" So I have been tinkering with What a Fighter (WAF) for a month now and appear to have the basic components worked out. My bias for these rules are that wingmen are important in a dogfight and speed is just as important as maneuverability…"



Full action at Platoon Forward Blog



BattlerBritain14 Feb 2024 1:37 p.m. PST

Really interesting read and ideas on plane to plane combat.

Would be interested in dabbling in these rules, just to see 'how they fly' 😊

Tango01 Supporting Member of TMP14 Feb 2024 3:09 p.m. PST

Glad you enjoyed it…


Joe Legan14 Feb 2024 5:33 p.m. PST

Rules are 90% first finished. Air to ground still needs some work. Will be shopping for a publisher soon. The new title is "Boom and Zoom". I went with squares for movement at the suggestion of one of the play testers.
The rules reward teamwork and knowing the strengths of your aircraft as well as the weaknesses of the enemy. A zero will beat a wildcat but two wildcats have a good chance to beat two zeros.


Ps I think most people already know this but I make no money on my games. 100% goes to food banks.

Wolfhag18 Feb 2024 8:08 a.m. PST

Can the two Wildcats perform a "Thatch Weave"?


Joe Legan19 Feb 2024 5:22 p.m. PST

Yes; in an abstract fashion. That is how they can defeat the zeros. Keep their tails clear and wait for a decent shot. With their 6mgs against a zero it normally doesn't take too much.
Great question !


Wolfhag24 Feb 2024 8:17 p.m. PST

How are the altitude levels handled? I kind of like how CY6 does it.


Joe Legan05 Mar 2024 6:53 p.m. PST

Wolf, sorry missed this. I don't know how CY6 does it but I have 6 bands that range from 5 to 10k ft in height. You can climb 1 band but loose energy (dice) or you can dive 1 or 2 bands and gain energy. A plane that is particularly good ,( or bad) in climbing or diving will perform differently than the average.
In our example above the wildcat will love to dive but not want to get into a climbing match with a zero.
That help?


Sorry - only verified members can post on the forums.