Microbiggie | 04 Feb 2024 6:52 a.m. PST |
Another I Ain't Been Shot Mum 6mm game from last year. This scenario takes place as the 2nd New Zealand Div pushed west towards Orsogna, a battlegroup of the 18th Arm Rgt, 22nd Mot Bttn and some armored cars of the Divisional Cavalry made a feint along the Melone – Guardigrele road. The Germans are hard pressed and hoping to at least stall the Allied push with this small force of grenadiers and panzers. I played the defenders since they were mostly immobile and I was hoping that the terrain would keep the Kiwis at bay. Germans had only a reinforced platoon and a pair of PzIVs, and some artillery that never landed and the Allies had a company of infantry and 11 M4s. The mud was neutral. Link to full AAR: link
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Mark 1  | 05 Feb 2024 10:00 a.m. PST |
Mark – I am always quick to line up to see your AARs. Unfortunately this one has the permissions set so that I must be authorized to see it. Guessing that was not your intention, so … perhaps you can open it up? -Mark (aka: Mk 1 … or maybe should be Mk 2) |
Microbiggie | 05 Feb 2024 12:29 p.m. PST |
How odd. No idea why but try this link: link Thanks for letting me know Mark |
Captain Pete | 05 Feb 2024 5:04 p.m. PST |
That is another great looking game, Mark! |
Mark 1  | 06 Feb 2024 4:39 p.m. PST |
Another great looking game indeed. I really like the way your vinyards came out. Do I see retaining walls in your vinyards? There are so many nice touches in your terrain. Also another great game and great AAR. The scenario just carries such a real feel to it. I very much appreciate your entire approach to miniatures gaming. No bowling-green-and-a-bucket-of-dice going on here! Color me envious. -Mark (aka: Mk 1) |
Microbiggie | 06 Feb 2024 4:45 p.m. PST |
Thanks for the comments. Games don't need a ton of units to be interesting. The last two had pretty minimal terrain also. I do think a key ingredient is finding players who aren't into power gaming and appreciate the actual historical situation. Mark |
hindsTMP  | 12 Jun 2025 4:35 a.m. PST |
Well, a year late on this comment, but looks good, as usual. Not sure what was the point of that demolition (?) on the road. Was there supposed to be a significant difference in off-road versus on-road conditions? MH |
Microbiggie | 12 Jun 2025 1:15 p.m. PST |
Yes Off road movement was slow and possibly caused bogging VCheck out the link to the flickr AAR and click on the pics for a description |
Mark 1  | 16 Jun 2025 9:18 a.m. PST |
Check out the link to the flickr AAR and click on the pics for a description Worth mentioning, for those who are not familiar with this particular hosting service, that there are two ways to view the AAR on flickr. You can see a summary version, which has a very brief "label" for each image. But if you select a particular picture there is a detailed write-up provided by Mark L. This second, detailed, view is the best way to enjoy his AARs (in my opinion). You can go from image to image in sequence, but you want the more detailed write-ups to get the full flavor of the game. … looks good … Did I mention earlier how much I like this AAR, and like how the game is constructed in general? Just in case I didn't, allow me to re-enforce hindsTMP's comment, and say again, I love your game, Mark, and I very much appreciate your AAR. As usual. ;o) -Mark |
Microbiggie | 16 Jun 2025 10:40 a.m. PST |
Thanks for the expanded explanation of Flickr and AARs And hope that helps the viewing. Mark |