Help support TMP


"R&E Question - Grande-Bande skirmishing" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Empire Message Board


Areas of Interest

Napoleonic

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

March Attack


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Featured Workbench Article

Building Two 1/1200 Scale Vessels

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian builds a cutter and a corsair, both in 1/1200 scale.


Featured Book Review


674 hits since 3 Feb 2024
©1994-2025 Bill Armintrout
Comments or corrections?

The Membership System will be closing for maintenance in 6 minutes. Please finish anything that will involve the membership system, including membership changes or posting of messages.

shadoe0103 Feb 2024 10:42 a.m. PST

I believe I'm clear on how this works for a ME under a "Skirmish/Bombard" order for a single turn, which is to conduct the bombardment, resolve the grande-band skirmishing and finally recover (or not) the skirmishers. My question is what happens when a ME has orders for two turns of "skirmish/bombard". Does grande-bande skirmishing (1) only happen at the end of the 2nd turn or (2) is there grande bande skirmishing each turn with a recovery after each turn or (3) grande-bande skirmishing each turn with no recovery at the end of the first turn. If option (3) how does the presence of deployed grande-bande skirmishers affect bombardment?

14Bore12 Feb 2024 12:59 p.m. PST

This appears to me out of the scope of EIII, Bombard is order for a artillery, skirmish is infantry or some cavalry. Bombard in E3 is at end, skirmish is open only by winner of 1st impulse and is first in opening the hourly round.

shadoe0112 Feb 2024 4:49 p.m. PST

@14Bore, thanks for responding. It's helpful to know how it was done in EIII. I have EV which does not include Grande-Bande skirmishing. Anyway, your response caused me to go back and read carefully…and I think I have my answer.

The turn sequence for tactical combat for R&E is:
a) Army Initiative
b) Winner Impulse
c) Loser Impulse
d) Bombardment & Skirmishing
e) Bonus Impulses
f) Fatigue checks

So Grand-Bande skirmishing is after the regular tactical impulses. One could be confused since the chapter describing the process is prior to those for tactical impulses and bombardment.

The introduction to the chapter on Grande-Bande skirmishing has this:

"If you chose to bombard first, you must declare in your orders how long that will last before launching your skirmishers."

So, it's just once and it will be at the end of any bombardment. That would make sense with the later section describing the withdrawal of the participating skirmishers either to rejoin their parent units or to the ME holding area.

Note: I've used this in the current play-by-email game I've organized and liked it.

Sorry - only verified members can post on the forums.