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"Which WW2 Naval Rules are you Currently using?" Topic


18 Posts

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731 hits since 25 Jan 2024
©1994-2024 Bill Armintrout
Comments or corrections?

Deucey Supporting Member of TMP25 Jan 2024 10:03 a.m. PST

And why?

TMPWargamerabbit25 Jan 2024 10:54 a.m. PST

Victory at Sea modified, with 1/700 scale ship models, fought on open patio tiled dance floor. Basically rewrote the air rules into zonal area movement, improved the torpedo rules for overlap targets and game killing long lance, tripled all gunnery ranges and movement rates, and upgraded the critical hits rules. Also applied several rules from the original VaS game published by Mongoose to game.

79thPA Supporting Member of TMP25 Jan 2024 11:21 a.m. PST

Nimitz and General Quarters. Because that's what the guys who own the models use. They both give you a game in a reasonable amount of time.

Lou from BSM25 Jan 2024 11:39 a.m. PST

Admiral of the Fleet (from the Seekrieg guys). I played it at a recent con and really enjoyed it.

David Manley25 Jan 2024 12:04 p.m. PST

Narrow Seas
Find, Fix and Strike
Skytrex WW2

Because I wrote the first two, and I've enjoyed the third since j first played them at the school club in the 1980s

John Leahy Sponsoring Member of TMP25 Jan 2024 1:59 p.m. PST

We use Find, Fix and destroy and Nimitz. I used the latter with my 1/700 ships. I used my GHQ ships with Find, fix and destroy. Fought the same battle with both rule sets.

Thanks

John

The Nigerian Lead Minister25 Jan 2024 4:10 p.m. PST

Home grown, called Night Action. Why? Because it plays in real time.

thosmoss25 Jan 2024 6:27 p.m. PST

> Home grown, called Night Action. Why? Because it plays in real time.

When do you sleep?

Grattan54 Supporting Member of TMP25 Jan 2024 7:55 p.m. PST

Victory at Sea

Tgerritsen Supporting Member of TMP25 Jan 2024 9:16 p.m. PST

Naval Thunder remains my go to. The rules are simple enough but detailed enough to give a good fight.

Striker25 Jan 2024 9:17 p.m. PST

Naval Thunder. It plays fast enough for a night of gaming and is quick and easy to teach new players.

Dexter Ward26 Jan 2024 3:09 a.m. PST

General Quarters 3 for small actions, Nimitz for big ones and campaigns. The Halsey campaign system is great

Bezmozgu7 Supporting Member of TMP26 Jan 2024 5:29 a.m. PST

Nimitz-Halsey (second Dexter Ward re Halsey campaign), Naval Thunder, and GQ3 with 1/4800 miniatures (USN and IJN) or 1/3000 (RN, KM, and Regina Marina).

Dave Knight26 Jan 2024 12:44 p.m. PST

Nimitz

Schlesien26 Jan 2024 2:10 p.m. PST

Halsey Campaign system. Naval Thunder. Halsey is working great for carrier battles. Naval Thunder is smooth and fast.

Micman Supporting Member of TMP26 Jan 2024 4:27 p.m. PST

GQ3 is our primary set of rules.

Personal logo McKinstry Supporting Member of TMP Fezian27 Jan 2024 1:00 p.m. PST

GQ3 with occasional forays back into GQ1. Still kicking Nimitz around as I like the operational (Halsey) bits but I prefer a bit more flavor in the tactical.

21eRegt27 Jan 2024 6:52 p.m. PST

The Naval Thunder family of periods. Easy to pick up, fast to play and "realistic" enough to satisfy our rivet counters.

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