Deucey ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 25 Jan 2024 10:03 a.m. PST |
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TMPWargamerabbit | 25 Jan 2024 10:54 a.m. PST |
Victory at Sea modified, with 1/700 scale ship models, fought on open patio tiled dance floor. Basically rewrote the air rules into zonal area movement, improved the torpedo rules for overlap targets and game killing long lance, tripled all gunnery ranges and movement rates, and upgraded the critical hits rules. Also applied several rules from the original VaS game published by Mongoose to game. |
79thPA ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 25 Jan 2024 11:21 a.m. PST |
Nimitz and General Quarters. Because that's what the guys who own the models use. They both give you a game in a reasonable amount of time. |
Lou from BSM | 25 Jan 2024 11:39 a.m. PST |
Admiral of the Fleet (from the Seekrieg guys). I played it at a recent con and really enjoyed it. |
David Manley | 25 Jan 2024 12:04 p.m. PST |
Narrow Seas Find, Fix and Strike Skytrex WW2 Because I wrote the first two, and I've enjoyed the third since j first played them at the school club in the 1980s |
John Leahy ![Sponsoring Member of TMP Sponsoring Member of TMP](boards/icons/sponsor.gif) | 25 Jan 2024 1:59 p.m. PST |
We use Find, Fix and destroy and Nimitz. I used the latter with my 1/700 ships. I used my GHQ ships with Find, fix and destroy. Fought the same battle with both rule sets. Thanks John |
The Nigerian Lead Minister | 25 Jan 2024 4:10 p.m. PST |
Home grown, called Night Action. Why? Because it plays in real time. |
thosmoss | 25 Jan 2024 6:27 p.m. PST |
> Home grown, called Night Action. Why? Because it plays in real time. When do you sleep? |
Grattan54 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 25 Jan 2024 7:55 p.m. PST |
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Tgerritsen ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 25 Jan 2024 9:16 p.m. PST |
Naval Thunder remains my go to. The rules are simple enough but detailed enough to give a good fight. |
Striker | 25 Jan 2024 9:17 p.m. PST |
Naval Thunder. It plays fast enough for a night of gaming and is quick and easy to teach new players. |
Dexter Ward | 26 Jan 2024 3:09 a.m. PST |
General Quarters 3 for small actions, Nimitz for big ones and campaigns. The Halsey campaign system is great |
Bezmozgu7 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 26 Jan 2024 5:29 a.m. PST |
Nimitz-Halsey (second Dexter Ward re Halsey campaign), Naval Thunder, and GQ3 with 1/4800 miniatures (USN and IJN) or 1/3000 (RN, KM, and Regina Marina). |
Dave Knight | 26 Jan 2024 12:44 p.m. PST |
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Schlesien | 26 Jan 2024 2:10 p.m. PST |
Halsey Campaign system. Naval Thunder. Halsey is working great for carrier battles. Naval Thunder is smooth and fast. |
Micman ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 26 Jan 2024 4:27 p.m. PST |
GQ3 is our primary set of rules. |
McKinstry ![Workbencher Fezian](boards/icons/workbencher.gif) | 27 Jan 2024 1:00 p.m. PST |
GQ3 with occasional forays back into GQ1. Still kicking Nimitz around as I like the operational (Halsey) bits but I prefer a bit more flavor in the tactical. |
21eRegt | 27 Jan 2024 6:52 p.m. PST |
The Naval Thunder family of periods. Easy to pick up, fast to play and "realistic" enough to satisfy our rivet counters. |