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"Looking to build a Game Design and Playtester community" Topic


9 Posts

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562 hits since 18 Jan 2024
©1994-2024 Bill Armintrout
Comments or corrections?

Napoleon of the West18 Jan 2024 7:11 a.m. PST

Hey all, a buddy and I have been working on a few homebrew rulesets recently, and we love talking about game design. So we decided to invite y'all into the conversation by starting a discord server! We are currently working on a Modern skirmish game, an operational WW2 game, a tactical WW2 game, a Thirty Years War Game, and a 19th century grand tactical game. There's something for everyone, and all of them are linked. So we'd love to have some of you guys playtest our rules and give us your thoughts! So whether you are interested in any of our games, or just want to chat about game design, please click the link below join us today!
discord.gg/8nqxVrbt

companycmd19 Jan 2024 7:34 a.m. PST

discord is stupid. ive never been able to use it properly because its overkill.

Napoleon of the West19 Jan 2024 8:38 a.m. PST

Companycmd, I've personally always had a great experience with discord. It is more user friendly than this site.

SBminisguy19 Jan 2024 11:28 a.m. PST

joined!

pfmodel19 Jan 2024 10:16 p.m. PST

I have spent a lot of effort on rules design, no specific period but focused on basic principals which I feel work and do not work. Part 1 to 4 is a review of existing rules, but part 6 (link below) starts off the design section. As for specific rules, that really depends on the objective of the rules, which can vary massively. IN the end the real measure is if the rules provided an enjoyable game and achieve whatever objectives were set.
youtu.be/g2crLHJfpvA

As for discord, its a rather flaky piece of software. My attempt has failed so i will wait for a while and try again.

UshCha Supporting Member of TMP27 Jan 2024 2:05 a.m. PST

Napolionic of the west, you may get more responce if you provide for each game what major innovations you are introducing to your game that makes it stand out from the run of the mill games. Card vs die is not really any real innovation now days for instance. Have you new historical information that Transforms the gate from the run of the mill. I looked at it but there was no obvious reward for a huge amount if work it would require. A better sales pitch may do it.

TimePortal24 Feb 2024 9:27 p.m. PST

As a game designer from 1978, I applaud you for your position. I had play testers in the 198s and listed them in some of the finished rule sets. It is the production side where. Many a good concept ended up. I have had publishers change parameters, change artwork, (he used ACW artwork for a Napoleonic rules set and rushed to print without my reviewing the final product.), one company left out three pages f army lists to on rule size, and other issues as well.
In the 1990s I became a contributor for several designers providing research on armies etc. that was a fun experience.

TimePortal24 Feb 2024 9:40 p.m. PST

There are a number of predesign parameters that must be sated. Playing area, not gridded, hex or square graded, ground scale, casting to troop ratio, troop types based on era, if fantasy races, troop capabilities availability of castings, I ended up forking out a lot of money on my own miniature range of 12mm and 1mm castings, terrain scale and size. Game turn time scale will influence a number of factors UHC as functions were turn and movement distance.

The realization that every combat era and even campagn location will be unique. Keep a concept journal. You may run across a mechanic that will not work in your current project but will apply to another project.
Are you working on a single volume stand alone system or ne that will require multiple expansions.

Wolfhag Supporting Member of TMP27 Aug 2024 6:23 a.m. PST

How is the progress going?

Wolfhag

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