OK some more markers for 1/144
link
Smoke and Suppression markers (all the orange(ish) ones. They are different paint jobs just to add a bit of variety. The dark Grey one is a Reaction marker. Same model but Reaction markers are all grey/black, Never could see how to quickly make the variety as wide as for the orange/red type markers. Its important not to blur the distinction as that could slow the game.
PS I am no lover of text markers but it is a personal thing.
For reference the vehicle is a Russian IMR2 1/144 scale of course. A model commissioned by us (Maneouvre Group) but now available through AOTRS Shipyards as we like to give back something to the hobby and encourage folk to expand beyond the boring basics.
Now thew Smoke marker is 2D when used on its own typically representing a small smoke screen from say a smoke grenade or a smoke discharger(S) say on a tank.
Bigger screens laid by artillery are marked by a rectangle or linked rectangles of smoke markers to give them depth. It's also used as a means to allow them to not vanish instantly but linger randomly so they like the real thing they can be a two edged sword.
The same markers can be used in a more sophisticated manner to represent smoke generators screens made by tanks. They are beloved by Russian tanks.
I could be argued where the distinction is between a model and a marker. The smoke is definitely a marker. The boat of this thread to me is a markers :-
TMP link
This is because it lacks detail and does not come in loaded and unloaded standards, too much hassle in a tense game.
Now we use a "marker" for barbed wire (pics to come). Yes some folk have more akin to a model but to me it's not an often used feature and so minimizing storage is more important than over detail that adds little to its functionality.
where do you stand on model vs markers and why?