Help support TMP


"Last Train to Fischhausen" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the WWII Battle Reports Message Board

Back to the WWII Scenarios Message Board

Back to the 20mm WWII Message Board


Areas of Interest

World War Two on the Land
World War Two at Sea

Featured Link


Top-Rated Ruleset

Chaos in Carpathia


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Victory as a Campaign System

Can a WWII blockgame find happiness as a miniatures campaign system?


Featured Workbench Article

Back to Paper Modeling - with the Hoverfly

The Editor returns to paper modeling after a long absence.


Current Poll


527 hits since 17 Dec 2023
©1994-2024 Bill Armintrout
Comments or corrections?

7dot62mm17 Dec 2023 2:01 p.m. PST

picture

picture

picture

picture

picture

Last Train to Fischhausen is a scenario which appeared in the TooFatLardies 2014 Christmas Special.

We're playing this using Chain of Command rules on a 6x4 table and 20mm figures.

picture

Here is our AAR: link

picture

picture

picture

79thPA Supporting Member of TMP17 Dec 2023 6:50 p.m. PST

Nice table. I like it when trains can be incorporated into a game.

Mark 1 Supporting Member of TMP19 Dec 2023 6:19 p.m. PST

A stirring AAR. Thanks for posting it.

Really nice looking table, models and figures. The description of the game gave a great narrative to go along with the generous quantity of photos. All in all a top quality read for anyone interested in WW2 miniatures gaming.

The scenario appears well constructed, giving a good gaming match to my own ideas of what combat in the Courland must have been like.

The CoC rules also seem to play well. But for me … I just can't get with the idea that some critically important unit just magically appears at some point mid-game. I mean, I can agree with a game mechanic that provides for me to get surprised when my opponent has a previously un-identified unit that has been waiting in ambush. But I can't get with a game mechanic that provides that I don't have to commit my units in ambush positions … that I can just somehow teleport them to my choice of multiple possible positions whenever I decide to start to spring my ambush. Feels like it only works for half of the equation for me.

Still, it seems to be a very popular ruleset. So maybe I'm missing something. Or maybe I'm just too picky. Not sure.

Still makes for a compelling read.

-Mark
(aka: Mk 1)

7dot62mm27 Dec 2023 10:40 a.m. PST

Mark,

What you describe here is the main grumble many people have about CoC. I have friends who refuse to play the game because of it.

The Jump-Off Points are a mechanism to get the two sides into more or less immediate combat, without having to document the place of troops or give the other player knowldege where your troops are initially placed. They represent the places where you can first spot the enemy.

But as you say, it is not by any means an ideal mechanism.

Sorry - only verified members can post on the forums.