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"Last Train to Fischhausen" Topic
4 Posts
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Featured Profile Article![Lt. Winters](profiles/pics/2005/611072b.jpg) The game table created for an Arc of Fire game at Cold Wars 2005.
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7dot62mm | 17 Dec 2023 2:01 p.m. PST |
Last Train to Fischhausen is a scenario which appeared in the TooFatLardies 2014 Christmas Special. We're playing this using Chain of Command rules on a 6x4 table and 20mm figures.
Here is our AAR: link
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79thPA ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 17 Dec 2023 6:50 p.m. PST |
Nice table. I like it when trains can be incorporated into a game. |
Mark 1 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 19 Dec 2023 6:19 p.m. PST |
A stirring AAR. Thanks for posting it. Really nice looking table, models and figures. The description of the game gave a great narrative to go along with the generous quantity of photos. All in all a top quality read for anyone interested in WW2 miniatures gaming. The scenario appears well constructed, giving a good gaming match to my own ideas of what combat in the Courland must have been like. The CoC rules also seem to play well. But for me … I just can't get with the idea that some critically important unit just magically appears at some point mid-game. I mean, I can agree with a game mechanic that provides for me to get surprised when my opponent has a previously un-identified unit that has been waiting in ambush. But I can't get with a game mechanic that provides that I don't have to commit my units in ambush positions … that I can just somehow teleport them to my choice of multiple possible positions whenever I decide to start to spring my ambush. Feels like it only works for half of the equation for me. Still, it seems to be a very popular ruleset. So maybe I'm missing something. Or maybe I'm just too picky. Not sure. Still makes for a compelling read. -Mark (aka: Mk 1) |
7dot62mm | 27 Dec 2023 10:40 a.m. PST |
Mark, What you describe here is the main grumble many people have about CoC. I have friends who refuse to play the game because of it. The Jump-Off Points are a mechanism to get the two sides into more or less immediate combat, without having to document the place of troops or give the other player knowldege where your troops are initially placed. They represent the places where you can first spot the enemy. But as you say, it is not by any means an ideal mechanism. |
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