
"French & Indian War, Xmas Meeting Big Game - DWG" Topic
7 Posts
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carojon | 16 Dec 2023 2:02 a.m. PST |
Another club year ended at the Devon Wargames Group last weekend with our annual gathering to play one big game to finish things off and an opportunity for club members to come together to play in one game, in this case a large French & Indian War inspired scenario using Rebel & Patriots.
The rules worked extremely well to allow twenty four of us to have fun playing as well as enjoying each others company married with a great couple of tables burdened with plenty of figures and terrain, and much fun was had by all.
If you would like to know more, then just follow the link to the club blog where you can get an overview of the game together with a short video of the play in action. link JJ |
Flashman14  | 16 Dec 2023 2:29 a.m. PST |
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huron725  | 16 Dec 2023 7:30 a.m. PST |
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dantheman | 16 Dec 2023 10:03 a.m. PST |
Like to know your take on Rebels and Patriots, vs Sharp Practice, vs Muskets and Tomahawks. Also played Fistful of Lead Bigger Battles for large skirmish. For multiplayer large skirmish I didn't find M&T or Sharp Practice work, but they are fun. Good one on one or two on two. |
Old Contemptible  | 16 Dec 2023 10:46 p.m. PST |
Great looking game. I wish I could get our guys for one big game. |
carojon | 17 Dec 2023 2:29 a.m. PST |
Hi chaps, Thanks for your comments. dantheman – Rebels & Patriots in my opinion benefits from an easy playing activation and combat mechanic that is very untaxing on the grey matter and quickly learnt or remembered that combines with a speed of play that is somewhat the less cumbersome in comparison to the other sets of rules, which certainly reward regular playing to get the best out of. Interestingly I too have played Fistful of Lead Big Battles and find that set equally compelling for similar reasons. I have enjoyed large skirmish games at the club using Sharp Practice and M&T and have enjoyed both and yes they have worked, but the speed of play and with Sharp Practice the difficulty to become intuitive with them unless you are very familiar with when and how to use the special command actions of commanders and units at any given time makes them slightly lower in my preference. I am inveterate rules adapter and am used to changing stuff I don't like, very rarely playing a set straight out of the box and as mentioned in the piece I would change the casualty removal in R&P and have officers able to detach and would look to randomise the activation sequencing as I don't like IGOUGO or rolling dice to activate and much prefer a more random process such as a chit or card draw. I seem to recall Fistful of Lead has that and I picked up a set of chits with playing card suits on them to have another play through at some time. Once I am finished with other projects and have completed my Mohawk collection I will return to this theme and expand on it on my personal blog. Cheers JJ |
79thPA  | 17 Dec 2023 9:56 a.m. PST |
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